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Old 02-07-2023, 09:33 AM   #1711
TGLS
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
There is a guard right outside the door, who investigates the door, snooping around. Hua is invisible, and the guard finds nothing. She gets a good bit of the speech: someone (an NCO?) is trying to get everyone pumped up for a battle.
I don't suppose I see what they're armed with, or if the speech indicated what they were planning on doing beyond fighting.
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Old 02-07-2023, 05:08 PM   #1712
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post

Daymar organizes the officers he has access to gather a bunch of crew to fight. They are able to scrounge up 150 without too much effort.

You think you can bring 50 security and officers into the battle, leaving the remainder to hold things down.
Sounds good, Daymar will start leading his force to confront the mob.
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Old 02-08-2023, 08:07 AM   #1713
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I don't suppose I see what they're armed with, or if the speech indicated what they were planning on doing beyond fighting.
They've got random objects they've laid their hands on. Mostly larger objects. The kitchens have been raided for anything useful like knives, and a fair number of heavy tools have been obtained.



They seem to have the goal of disabling the ship somehow, not defeating the converted forces. The speech is a little on the "make our deaths count" fatalistic side. You don't hear about the specific target.


Quote:
Originally Posted by GnomesofZurich View Post
Sounds good, Daymar will start leading his force to confront the mob.
Any particular route or formation you want to put them in as they travel?
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Old 02-08-2023, 10:56 AM   #1714
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
They've got random objects they've laid their hands on. Mostly larger objects. The kitchens have been raided for anything useful like knives, and a fair number of heavy tools have been obtained.

They seem to have the goal of disabling the ship somehow, not defeating the converted forces. The speech is a little on the "make our deaths count" fatalistic side. You don't hear about the specific target.
I'm going to try and slip in there to take the wind out of their sails by cutting down the NCO.
Quote:
[1238] 23-02-09 02:10:33 CET
Photorefraction
3d6 <= 15
1 + 3 + 3 = 7 ... success
[1239] 23-02-09 02:10:44 CET
Stealth
3d6 <= 16
4 + 6 + 6 = 16 ... success
Stealth succeeds by two...
Quote:
[1240] 23-02-09 02:13:20 CET
Beam Weapons (Pistol) 6 (Acc) - 5 (Face) = +1
3d6 <= 16
6 + 5 + 3 = 14 ... success
Oops, forgot note rate of fire there (another +2 for ten shots). With the rate of fire that means a hit out to 10 meters (only 5 meters if not).

Last edited by TGLS; 02-08-2023 at 06:16 PM.
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Old 02-08-2023, 05:21 PM   #1715
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post

Any particular route or formation you want to put them in as they travel?
Here's a tactics roll to help inform that, but generally I think it would be best if we had security distributed at around the flanks and edges of the group, with the regular crew men in the middle. Daymar is seeking the most direct route possible to the mob.

[1237] 23-02-09 01:19:45 CET

Tactics

3d6 <= 13
5 + 4 + 2 = 11 ... success
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Old 02-09-2023, 07:25 AM   #1716
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
I'm going to try and slip in there to take the wind out of their sails by cutting down the NCO.

Stealth succeeds by two...

Oops, forgot note rate of fire there (another +2 for ten shots). With the rate of fire that means a hit out to 10 meters (only 5 meters if not).
Hua struggles to make her way through the crowd, and a woman she bumps looks around and then waves her hand, striking Hua's invisible chest.


"Dreadstormer! Invisible Dreadstormer!"



Quote:
Originally Posted by GnomesofZurich View Post
Here's a tactics roll to help inform that, but generally I think it would be best if we had security distributed at around the flanks and edges of the group, with the regular crew men in the middle. Daymar is seeking the most direct route possible to the mob.
Thanks. Security with guns hold the wings, while the "melee troops" mass in the center, supported by some of the security.


The group is moving into position rather quickly.
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Old 02-09-2023, 08:31 AM   #1717
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Hua struggles to make her way through the crowd, and a woman she bumps looks around and then waves her hand, striking Hua's invisible chest.

"Dreadstormer! Invisible Dreadstormer!"
:|

OK, guess I should start firing wildly through the crowd before the form up around me and kick my head in.

Quote:
[1242] 23-02-10 00:57:07 CET
Beam Weapons (+2 for RoF)
3d6 <= 17
6 + 5 + 3 = 14 ... success
I honestly find it hard to imagine only hitting four times in a crowded room, so here's 10 damage rolls. I imagine the fewer hits mean the further away people are hit instead of close people?
Quote:
[1243] 23-02-10 01:00:19 CET
Damage rolls
3d6
1: 3 + 6 + 5 = 14
2: 5 + 5 + 3 = 13
3: 1 + 5 + 1 = 7
4: 1 + 6 + 3 = 10
5: 3 + 6 + 6 = 15
6: 4 + 4 + 6 = 14
7: 5 + 1 + 1 = 7
8: 4 + 1 + 2 = 7
9: 2 + 1 + 6 = 9
10: 6 + 4 + 4 = 14

sum: 110, average: 11.00
Then I guess I need to start running away to make a retreat.
Quote:
[1244] 23-02-10 01:03:03 CET
DX to evade through the crowd
3d6 <= 15
1 + 2 + 4 = 7 ... success

Last edited by TGLS; 02-09-2023 at 05:03 PM.
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Old 02-10-2023, 08:11 AM   #1718
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by TGLS View Post
:|
Seriously.

Quote:
OK, guess I should start firing wildly through the crowd before the form up around me and kick my head in.

Then I guess I need to start running away to make a retreat.
Will Hua stand and fire for a turn before running, or run and fire at the same time?

I was planning on treating the shots as suppressing fire.

Should the evade be DX or acrobatics? you actually have acrobatics, which is a good thing, just checking if there is a specific rule.
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Old 02-10-2023, 08:37 AM   #1719
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Seriously.
I guess that came off a bit snarkier than I meant and I hadn't seen the roll either. I was going for, "Aww, it didn't work out again."

Quote:
Originally Posted by ericthered View Post
Will Hua stand and fire for a turn before running, or run and fire at the same time?

I was planning on treating the shots as suppressing fire.
Sure. Suppressing fire's and AoA so that's half move right?

Quote:
Originally Posted by ericthered View Post
Should the evade be DX or acrobatics? you actually have acrobatics, which is a good thing, just checking if there is a specific rule.
Let's go with acrobatics.
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Old 02-13-2023, 09:12 AM   #1720
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Default Re: DreadStormers [IC]

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Originally Posted by TGLS View Post
Sure. Suppressing fire's and AoA so that's half move right?
I'm pretty sure firing wildly into a crowd while running the other way isn't actually an all out attack... Lets call that move an attack... its just in a crowded environment the result is close to suppression.



Quote:
Let's go with acrobatics.

Hua sprays bullets while dashing and flipping through the crowd. There is shouting as people are hit*. She sees people swinging hard at places they thought she was: only acrobatics are keeping her from actually being targeted. She hasn't run into anyone, at least not hard and from the front.


* five of them, though I don't know that anyone has the situational awareness to actually know this.
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