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#11 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Yeah. Trained ST is "your effective ST plus your training bonus." As your Grip ST goes up when you use your legs, arms, or other grapply appendages, your Trained ST should go up as well.
i mean, I still feel that it's way too much math in play as you add and take away arms and legs and such...but if you're willing to keep track of the details, that's how I'd do it to get sensible results. Quote:
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#12 | ||
Join Date: Aug 2018
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You would have 0.5xST RH>RH, another 0.5x for LH>LH which would total 1.0xST Would that mean for the leg-on-leg additions of 0.6xST that you just could not do those grapples, or they would be limited to 0CP grapples because any CP added on the legs would exceed the total? I guess I just informally assumed "amount of CP a grappler is maintaining" meant "grappling implement"... Quote:
I guess I'm wondering if you can maintain 0.5xST hands-free (pass limb) why that can't increase max CP like adding a 2nd hand would? It kinda seems like you could still track it "per grappled location" IE if you're grappling with 1 arm and 1 leg (0.5+0.6=1.1) it's still prob like max 0.5 on the arm's target and 0.6 on the leg's target, when calculating penalties that apply based on 100% of the CP instead of 50% (referred control) ? that'd be like 0.5+0.3=0.8 for arm and 0.6+0.25=0.85 calculating max CP (as multiple of trained ST) when including referred control I guess? Last edited by Plane; 12-04-2020 at 10:34 AM. |
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#13 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Anything more complicated than this already-too-complicated math is going to be some combination of unwise, unneeded, unhealthy, immoral, or fattening. Quote:
Even increasing the Control Maximum is my own interpretation, but to me it's OK. If you have (say) ST 12, +2 training bonus, then your 1-arm control max would be a pretty-respectable 8, two arms would be 14, and both arms and both legs would be 20. But using both arms and legs means you are on the ground, which has its own drawbacks. Quote:
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#14 | |||
Join Date: Aug 2018
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I'm talking about using four separate attacks of each limb grappling a different hit location (the mirror location on opponent). Which I guess would require facing the same direction to avoid a tangled mess, otherwise if facing opposite directions (face to face, or back to back) you'd need to flip the sides (left hand grapples right hand, right hand grapples left hand, etc) Quote:
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It seems like nothing is lost when you combine hands (0.5+0.5 = 1.0) or legs (0.6+0.6=1.2) so it's not about the number of limbs, as 1arm+1leg is 0.7 instead of 1.1 I guess that's something to do with TG7's "combine in pairs" instruction. The thing about adding BL and then reverse-engineering the BL to find the ST needed for it is that's prob going to need a lot of pre-calculating for the many possible calculations of hand numbers for creatures like the "Hundred Handed" of greek legend (Hecatonchieres) where would be more convenient if we could just multiply hands used by 0.5 since then you don't need to precalc anything. I realize that would make them super-powerful but is that a bad thing? Also makes a very small jump from 2>3 hands then a larger jump from 3>4 hands. I guess the intent is that you don't want a 4-armed ST 5 being to overpower a 2-armed ST 10 being, but maybe that could be approached some other way like the ST 10 guy having more 'core strength' with some kind of torso ST that could supplement limb ST when you have a weight advantage? This could also make it possible for 1 arm to pin 1 arm, which seems like a realistic scenario so long as there is a weight advantage established via a superior overtop position That's already possible with doubling max CP though, because then 0.5xST could establish a max of ST CP, which could induce a penalty to ST equal to 0.5xST, which is enough to reduce the 0.5xST of an equal-ST foe to 0 (effective pin) This is just the idea of toying with another approach to getting the +100% max CP from that, instead of limbs having twice the potential to pin inherently, instead you get that "twice the potential" through some other less-flexible means, like being able to use gravity/torso advantageously. |
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