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#491 |
Join Date: Nov 2016
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Speak to Hua:
I get it, so at least one gun must be missing, are the guns in the lockers manipulated every-day? If not, then let’s leave drop this for now. Maybe this could be another method to hide weapons. And your idea about lockers A-E sounds about right. Speaking to both: However, it’s seems we must focus on brainwashing people, that’s our priority. Any ideas to brain-wash lots of people? Why don’t you two join the extra hands? It might give you the chance to work (and walk around the ship) at the time of you sleep. Daymar’s supervisor supervises my job there, for example.
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#492 | ||
Join Date: Jan 2014
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#493 | |
Join Date: Sep 2005
Location: Canada
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#494 | |
Join Date: Nov 2016
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This is why I suggested taking over the infirmary or having you joining the extra hands. Both places grant a certain flow of people, are relatively accessible and provide you with mobility. Now, subduing people (officers) in the aisles would work if you had the help of your buddy and 2 other guys, I consider your numbers have to double the amount of men you want to target. Otherwise it would be hard to take a countermeasure if “plan A” fails. And then, you can use the officers to establish "the hub". I am nominating you, Hua, Thibi and your buddy for this plan.
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#495 | |
Join Date: Jan 2014
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If we're going to go with "convert everyone and charge them" plan, maybe you [Daymar] could get a shiv, and instill them with personal loyalty to Daymar. If they resist, Daymar can just stab them. Maybe "Take orders from Daymar above all else" or something. |
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#496 |
Join Date: Nov 2016
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#497 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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The official training on mind control is that the biggest obstacle to brainwashing is the inability of those effected to conceal it. In short, they generally lack the acting skill.
About a quarter to a third of those who were brainwashed are still floating around. However, Daymar has no way to track who they are and thus doesn't know if they were arrested or not. A pair of dreadstormers should be more than sufficient to take out an officer, if you can isolate them. Remember, you're 250 point special forces, and they are not. Just hoping to add some clarity to the discussion.
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#498 |
Join Date: Nov 2016
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I understand, but I guess it is sort of a big thing when you have six guys without buddies roaming in the ship at the same time. This is the 2 dread stormers, the officer and company… or isn’t it going to be like that?
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#499 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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I'm sure you can find a way to reduce the number of "Buddy-less" individuals. Officers are not subject to the buddy rule.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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#500 |
Join Date: Nov 2016
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Interesting, thanks a lot!
Pacifica makes an attempt to share information about her supervisor in the extra hands. But seems she has not observed anything in particular. Pacifica (Observation): 3d6 <= 14 4 + 6 + 5 = 15 ... failure I believe all what's left is a call for action. Have you guys noticed anything in particilar about the (n)OCs? (for the matter of taking one of them down).
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