Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Dungeon Fantasy Roleplaying Game

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 03-14-2023, 02:47 PM   #14
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: #Dungeon23 Megadungeon Challenge

Mar 14 etr


Description: a 40 yard long beach 5 yards wide. The sand counts as bad footing. The sand is covered in weird patterns. A hidden lore (elder things) roll can identify their makers as Bladed Arm Beasts and warns the investigator against studying the patterns. An occultism or Thaumatology roll at -2 informs the investigator the patterns are dangerous. If these rolls fail, or a search or hidden lore or other investigative roll is made, the user must roll against will-2 or hallucinate for 10 minutes. The hallucinations are strange thoughts of shapes and swirls and dimensions. Destroying the patterns destroys the effect, and ignoring them requires a roll only after 5 minutes of being on the beach, and that roll is will+2.

Monsters: a Trio of Bladed Arm beasts live here. They are likely in the water when the beach is approached. Bladed Arm Beasts look like six-armed starfish with sharp blades formed by the carapaces of their arms. They are covered in a thick chitinous black armor with segments a foot across. numerous eyes form two horizontal lines in their main torso, with an alien orifice serving as a sort of mouth between them*.

Though they are intelligent, They will not negotiate, and will attack trespassers, but may flee into the lake if the fight turns against them.

Code:
ST 20     HP 20         Speed 6.25
DX 12     Will 11       Move 6
IQ 11     Per 11        
HT 12     FP 12         SM +1

Dodge 11    Parry 13    DR 10

Bladed Arm (14): 3d6+2 cutting

Skills: brawling -14, stealth -13, wrestling -14

Traits: Doesn't Sleep or breathe, 
Resistant to Metabolic Hazards +8, Magic Resistance 5
Extra arm 2, Extra arm 2 (foot manipulator), Extra attack,
No Head, No Neck, No eyes (many many eyes), Regrowth
Amphibious, terrain adaptation (sand), Night Vision 9, 
Perk: bioluminesense

Class: Elder Thing
Exits: A crank fixed into the wall slowly (10 seconds) opens a stone door on the left side of the beach. The Beach connects to the lake of Mar 3 (its the southern corner)

Treasure: Extracting the bioluminescence organs of the Bladed Arm beasts takes a survival roll for each, and each is worth $1,000 to an alchemist if sold within the next three days, and $500 if sold within the week. They will glow with the light of a torch for the next week. Roll Alchemy or Hidden Lore (Elder Things) to see if the characters know about the organs. 22 golf-ball sized stones engraved with strange patterns reminiscent of the sand have been neatly stacked. The Bladed Arm Beasts made these, and each is a quarter of a lb, and worth $100, if the seller knows what they are.. they're likely to be ripped off for half price or less if not! Starring intensely at one of them trigger the same effect as the sand patterns, but at will+2.

*Thanks to Matrix walker for the basic morphology of this monster!
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!

Last edited by ericthered; 03-27-2023 at 02:09 PM.
ericthered is online now   Reply With Quote
 

Tags
#dungeon23, challenge, megadungeon

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:17 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.