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Old 09-10-2012, 06:24 PM   #31
Anthony
 
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Default Re: Meteoric Iron Arrows

What does an acc of -1 mean? No benefit from aiming? -1 even on unaimed shots? We have no examples of negative acc. Incidentally, this is really stats for iron arrows, the same stats would apply whether or not the iron was meteoric.

Last edited by Anthony; 09-10-2012 at 06:29 PM.
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Old 09-10-2012, 06:30 PM   #32
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Default Re: Meteoric Iron Arrows

So I RTFM'd
Quote:
Originally Posted by DF1 p27
Reverse Missiles, Steelwraith, Turn Blade and so on won't stop it
Which brings us back to my original question, I suppose.

It does make me wonder if Shield or Armor works.
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Originally Posted by DouglasCole View Post
So, meteoric iron arrow, perhaps:

Max Range = 1/3 normal
Acc: -1
Damage: +2 per die realistic, +1 per die cinematic

It's about 0.25 inches thick, 30" long.
Can you unpack this? Do you mean -1 to the Bow's Acc? Do you mean -2 and -1 per die for damage? What's the effect on cost?
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Incidentally, this is really stats for iron arrows, the same stats would apply whether or not the iron was meteoric.
Except for the +19CF.
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Old 09-10-2012, 06:39 PM   #33
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Originally Posted by sir_pudding View Post
Can you unpack this? Do you mean -1 to the Bow's Acc? Do you mean -2 and -1 per die for damage? What's the effect on cost?
I can...

-1 to the bows acc, because the longbow went from acc 2 to acc 1 when the iron arrow was substituted.

The damage increases, not decreases. The heavier the arrow, the more kinetic energy it gets from the bow, and thus the more damage.

The cost per arrow should be something around 8x-10x, before the meteoric cost modification. I don't have the full specs.
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Old 09-10-2012, 06:43 PM   #34
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Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by Ulzgoroth View Post
I can...

-1 to the bows acc, because the longbow went from acc 2 to acc 1 when the iron arrow was substituted.
No, -3 to the bow's acc, which became a negative number. Which is not well defined in GURPS.
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Old 09-10-2012, 06:43 PM   #35
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Default Re: Meteoric Iron Arrows

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Originally Posted by sir_pudding View Post
The missile is very clearly not the Subject of Missile Shield. The person you cast it on is the Subject. That's what "Subject" means as a Term of Art in GURPS Magic.
That is why there are GM's. IMHO the intent of the Rules is legible, the text just isn't quite a prefect fit. For me it would pop through Deflects, Missle Shields, Reverse Missles, etc. However Fortify Enchantments, Armor Spells, Blur spells (I am harder to hit), Blink (out of the way), would all work because they target the caster (assumed) not the arrow.

Yes by the legalistic reading of the rule the target of Missle Shield is the caster (assumed) however the spell SETS UP A MAGICAL FIELD which then acts to delfect the arrow out of the way. It is the second hurdle that an MI arrow causes Missle Shield to fail, It by definition cannot deflect an MI arrow out of the way...so it continues on to hit.

YMMV, but makes sense to me.
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Old 09-10-2012, 06:44 PM   #36
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Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by Ulzgoroth View Post
The damage increases, not decreases. The heavier the arrow, the more kinetic energy it gets from the bow, and thus the more damage.
Why is the realistic damage more than the cinematic damage?
Quote:
The cost per arrow should be something around 8x-10x, before the meteoric cost modification. I don't have the full specs.
So something like:
Meteoric +29CF x5 weight, -1 to Acc, +1/die to damage, x1/3 to Max Range for Arrows and Bolts?
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Old 09-10-2012, 06:47 PM   #37
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Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by sir_pudding View Post
So something like:
Meteoric +29CF x5 weight, -1 to Acc, +1/die to damage, x1/3 to Max Range for Arrows and Bolts?
Nope, it would be something like:
Iron Arrows: $50, 0.5 lb, each (seriously, you'll need pretty near sword quality production). -3 Acc, +1/die.
Meteoric: +19 CF, or $1,000 each.
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Old 09-10-2012, 06:48 PM   #38
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Default Re: Meteoric Iron Arrows

That makes meteoric iron arrows very very expensive
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Old 09-10-2012, 06:51 PM   #39
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Default Re: Meteoric Iron Arrows

Quote:
Originally Posted by Kalzazz View Post
That makes meteoric iron arrows very very expensive
They'd have to be, don't they?
Quote:
Originally Posted by Anthony View Post
Iron Arrows: $50, 0.5 lb, each (seriously, you'll need pretty near sword quality production). -3 Acc, +1/die.
Meteoric: +19 CF, or $1,000 each.
Right, CFs are Multiplicative. So:
+500 CF, x5 weight, -3 Acc, x1/3 Max, +1/die damage

I'm still really surprised that nobody has done this yet. It seems like it should be an obvious thing to want to do. What am I missing?

Last edited by sir_pudding; 09-10-2012 at 07:01 PM.
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Old 09-10-2012, 07:00 PM   #40
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Default Re: Meteoric Iron Arrows

Is this for my game? Because if it's for my game, we can assume that the shaft is a hollow cylinder, and the actual weight of an arrow remains the same.
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