06-01-2012, 08:37 AM | #21 | ||||
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
Quote:
Quote:
Quote:
I feel that you could, and IMHO, it would work even better if you cited Bottled Magic instead of repeating things from it... |
||||
06-01-2012, 09:02 AM | #22 | |
Join Date: Aug 2004
|
Re: [RPM] Help me tweak the basic RPM system
There is no contradiction. My fourth issue wasn't that Bottled Magic shouldn't void the benefits of Ritual Adept; it was that alchemists shouldn't have Ritual Adept. That's why I wouldn't expect Witches to use alchemy.
Quote:
As I mentioned before, my main concern is with the article getting rejected because it's a different take on alchemy than Bottled Magic provides, and one that's potentially incompatible with it. As such, there wouldn't be much from Bottled Magic that I could cite: the only possibilities I can think of would be the sample potions. The rest would be different. Last edited by dataweaver; 06-01-2012 at 09:12 AM. |
|
06-01-2012, 09:19 AM | #23 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
|
|
06-01-2012, 09:29 AM | #24 |
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [RPM] Help me tweak the basic RPM system
Since the next Thaumatology book is not even on the wish list you probably have plenty of time. I also like it as a Sage variant if its for the MH line rather then the Witch.
|
06-01-2012, 10:09 AM | #25 | |||
Join Date: Aug 2004
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
Quote:
And really, the most innovative thing about RPM isn't its use of Energy Accumulation; it's the "roll your own Ritual" system. The key to switching RPM over from energy-accumulation to effect-shaping lies in adjusting the "Ritual Definition and Cost" section to work according to the skill penalties paradigm of effect-shaping instead of the energy-costs paradigm of energy-accumulation. That, I think, is where the bulk of the word-count would need to go. As for Magery, I can think of two obvious answers to your question: have Magery (Alchemy) add to Formulae (the alchemical counterpart to a Ritual) instead of acting as a cap to alchemical skills (as per the advice on p.123 of Thaumatology), or have it provide less restrictive caps to the skills: Thaumatology suggests 10+(2×Magery) instead of Monster Hunter's 12+Magery. Given a choice between these options, I'd go with the former: it's already the recommended option in Thaumatology for Effect-Shaping magic, just as "Magery Caps Skills" is the recommended option for Energy Accumulating magic. Quote:
Last edited by dataweaver; 06-01-2012 at 10:13 AM. |
|||
06-01-2012, 10:25 AM | #26 | ||
Join Date: Nov 2008
Location: Yukon, OK
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
Making spells in Book/Path of either type (Energy Accumulation or Effect Shaping) offers almost no support or guidelines and your very much into the "make it all up" territory. This makes it hard on GMs to use as campaign system. NO fault of Thaumatology they stuck a good variety of ideas in that book but it meant that each idea received less focus due to limited word count. Quote:
I do not like a cap becasue it means your alchemists also need to be mages. As to the complementary well making them use a lot of common skills means there leveraging the knowledge of one for the other and thus is more effiecnt not just in a point build but in terms of the setting. Two different systems that have some similarity but each with their own merits and drawbacks could fit just fine in a plausible setting. Last edited by Refplace; 06-01-2012 at 10:33 AM. |
||
06-01-2012, 11:36 AM | #27 | |
Join Date: Aug 2004
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
|
|
06-01-2012, 11:42 AM | #28 | |
Join Date: Aug 2004
|
Re: [RPM] Help me tweak the basic RPM system
Quote:
Agreed; but what are their relative merits and drawbacks? That's what the hypothetical box in question would address. |
|
06-01-2012, 12:04 PM | #29 |
Join Date: May 2008
Location: CA
|
Re: [RPM] Help me tweak the basic RPM system
I'd just make the Greater Effects Multiplier a straight penalty to skill - either the same number (-1 for no greater effects, -3 for one, -5 for two, etc) or something else entirely (0 for none, -2 for one, -4 for two? 0/-3/-6? *shrug*).
|
06-01-2012, 12:24 PM | #30 |
Join Date: Aug 2004
|
Re: [RPM] Help me tweak the basic RPM system
Possibly just a flat -2 per Greater Effect. That said, the main effect of the Greater Effect Multiplier in the standard RPM system is to drastically increase the time it takes to perform the ritual; maybe instead of adding a penalty to the roll, in the effect-shaping model it should alter the base time of the ritual/formula? Say, set the base time for the ritual by counting up the Greater Effects, adding one, and looking up the Duration column on the Ritual Effect Table (MH1 p.35). So no Greater Effects means a 10-minute performance time; one Greater Effect means half an hour; two Greater Effects mean one hour; three means three hours; four means six hours; and so on. Yeah; that could work.
|
Tags |
help me out here, magic, ritual path magic, rpm, system |
|
|