04-19-2010, 11:17 AM | #11 |
Join Date: Aug 2008
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Re: Dungeon Fantasy on the cheap...
I'm still in awe of that PDF, Nymdok. I plan on putting it to the test soon in a game i'm GMing.
I like this scaling, too. Gives DF a much larger range.
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04-19-2010, 11:22 AM | #12 |
Join Date: Feb 2009
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Re: Dungeon Fantasy on the cheap...
Hmmm, I personally would have tried taking a buzzsaw to skills and 'learnable' advantages first, Ive always imagined level 0 characters as being high stat, low skill types
Probably of course due to that other nameless game |
04-19-2010, 11:32 AM | #13 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Dungeon Fantasy on the cheap...
Quote:
The last is the only way that I can reconcile that armor has any significant effect on "to hit" rolls, that armor has no effect on damage, and that weapon skill is based on Strength.
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04-19-2010, 11:45 AM | #14 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy on the cheap...
Yes, but at AC 10 there is no armor (or effective parry) to worry about so therefore a miss is either a miss or a successful defense. A THAC0 20 character should therefore have a low enough GURPS skill to only be likely to hit in 1 of 6 attacks 1/2 the time against a defense of 8.
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04-19-2010, 11:54 AM | #15 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Dungeon Fantasy on the cheap...
Quote:
Or, we can just say that GURPS and D&D aren't directly compatible and not try to match numbers. ;)
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04-19-2010, 11:56 AM | #16 | |
Join Date: Sep 2004
Location: Canada
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Re: Dungeon Fantasy on the cheap...
Quote:
The math on actually HITTING the victim, instead of successfully performing your skill, is Chance of successfully performing your skill * chance of the victims defense failing So we're looking for X, where X * .75 = .5 X * .75 / .75 = .5 / .75 ( Divide both sides by .75 to isolate the x on the left hand side) X = .5 / .75 X = .66666 repeating which is higher than skill 11 and lower than skill 12. Go with 11, because I didn't include chance of critically hitting and completely bypassing the victims defense. That said, I'm not sure AC 10 = Dodge 8. With All Out Defense, Defensive Attacks, and the like as standard combat options, that may be a bit simplistic. And saying that it's 6 attacks and only one connects is, I agree, a very bad model. The higher rate of attacks for high level characters maps much closer to Rapid Strikes in GURPS than it does to assuming 6 seconds of D&D time is anything like 6 seconds of GURPS time.
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04-19-2010, 12:40 PM | #17 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy on the cheap...
Sadly, no. I wrote this up last year and promptly did nothing with Dungeon Fantasy
To scale back to below 150 points you'd almost certainly have to roll skills and advantages back. The 150 point versions I made up are close to even number of points in Attributes, Advantages, and Skills. Removing more points would pretty much require scaling the Ads & Skills back. The thing is, the Dungeon Fantasy templates are very Attribute heavy to begin with. Each 250 point template has over 150 points in Stats, with the other 150 points split between advantages and skills. This makes Attributes the most obvious place to start cutting. True "0-Level" characters would likely be in the 50 point range, which would be best designed by starting from scratch on the templates rather than trying to scale the 250 point monstrosities back.
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04-19-2010, 04:24 PM | #18 |
Join Date: Dec 2005
Location: Saskatchewan, a place colder than Siberia
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Re: Dungeon Fantasy on the cheap...
This is very well done. I look forward to trying it when I start another DF campaign. It might be nice to have characters that show respect to the Kobolds.
Dave.
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04-19-2010, 04:37 PM | #19 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Dungeon Fantasy on the cheap...
Since they are both supposed to represent six seconds of actual time, the alternative tends to hurt my head. What's D&D guy actual doing during all that time anyway.
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04-19-2010, 04:48 PM | #20 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Fantasy on the cheap...
Quote:
dhc
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