06-26-2021, 01:46 PM | #31 | ||
Join Date: Jul 2008
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Re: Steam train
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Basically, all you need to waylay a train is the standard bandit barricade: block the road and set up all your shooters to cover where the target will have to stop.
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06-26-2021, 05:51 PM | #32 | |
Join Date: Sep 2007
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Re: Steam train
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GMs are going to need some fragile MacGuffins if they want to avoid complete mayhem. |
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06-26-2021, 10:14 PM | #33 | |
Join Date: Mar 2008
Location: The Kingdom of Insignificance
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Re: Steam train
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As a former railway signaler, my first thought is in regards to the implications of the damaged rail line and/or bridge. The train may be looted etc, but what was once a transportation route is now a dead end. And that's going to **** off a lot of folks. My two pence worth of firewood.
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06-27-2021, 09:43 AM | #34 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Steam train
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You could make a caterpillar train, but you couldn't make a good one by simply putting caterpillar treads on an existing train.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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06-27-2021, 03:51 PM | #35 |
Join Date: Jul 2006
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Re: Steam train
The other option is to wait for GURPS Girl Genius to come out and use that train...
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06-27-2021, 07:37 PM | #36 | |
Join Date: Jul 2008
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Re: Steam train
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Lots of reasons you might not want to though. As Luke Bunyip notes, that's a pretty serious piece of destruction, though if you didn't destroy a bridge in the process the track damage chould be a fairly fast fix. Point is, you might draw more heat for mass murder and major destruction of property and infrastructure than just for some armed robbery. Or you're trying to kidnap a passenger and they're no good to you dead. Or in weird RPG stunts maybe you really are trying to steal the train itself. Usually that doesn't make a lot of sense, because anywhere you can take it is somewhere its owners can readily follow. Maybe if you're planning to use it to sneak past a checkpoint, or to ram a terminal...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-27-2021, 11:22 PM | #37 |
Join Date: Oct 2004
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Re: Steam train
Armored steam traction engines were used in the Boer War. Look up the Fowler armored road train.
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06-29-2021, 07:59 AM | #38 | ||
Join Date: Sep 2007
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Re: Steam train
True; I've wandered a bit afield.
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I'd agree, the bridge would be a much harder repair. But how much difference is that going to make to the PC's fate? Quote:
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06-29-2021, 01:50 PM | #39 | |
Join Date: Jul 2008
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Re: Steam train
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Second, why would you destroy the track? Blocking it will do. And if you do 'destroy' it to the extent of pulling one rail out of place (more than enough), that's a fast repair, it doesn't break the transport route for long at all. Different subject there. That was a suggestion as to why the PCs might actually be wanting to capture the train, again as the OP specifies, rather than just rob it and then release it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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06-29-2021, 02:06 PM | #40 |
Join Date: Jun 2013
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Re: Steam train
Back during the American Civil War, some Union raiders stole a Confederate train, with the intent of basically tearing up the tracks and cutting telegram lines as they went along, preventing reinforcements from reaching Chattanooga once Union infantry attacked it. They managed to do some damage to the railway in the process, but not enough (largely because recent rainfall resulted in them being unable to burn bridges), and the attack on Chattanooga ultimately failed. Information on Wikipedia here.
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old west, railroad |
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