01-08-2013, 12:46 PM | #11 | |
Join Date: Dec 2006
Location: Houston
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Re: defending against zombies
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Figuring up a gallon of water per person per day is pretty straight forward and can be solved by a well. Figuring X amount of food is also reasonable, assuming that your stronghold actually encompases enough area to grow food without having such a large perimiter that the defenses are spread too thin. But Im not sure how much area that is per person, not to mention the steady need for fresh meat or the possibility of a tough growing season. Sooner or later someone is gonna get sick. Sooner or later an appendix is gonna get uppity. How much human and medicinal resource do you have to sustain? What do we do when the ammo runs out? The mines are all detonated? The gasoline/diesel/propane/fuel is all burned up? Sooner or later someones going to have to venture 'out there where the zekes are' to keep 'in here where the zekes aint' supplied with food, ammunition, fuel, med supplies or really whatever reason you like. I confess that I dont know much about siege warfare, and would love to see some numbers. Nymdok |
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01-08-2013, 01:25 PM | #12 |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: defending against zombies
You're looking at the body of the campaign and not the issue of a defensible foundation.
Zombies, in general, are a somewhat-motivated, unskilled, untrained force at best. They have no special forces. Their two, major, benefits are unshakable morale and no need of resupply. However, a well-built fortress will keep them out indefinitely. And, that doesn’t make for good storytelling. Making the zombies intelligent enough to breach defenses makes them unstoppable, so most of the storytellers rely on human nature to cause the defenses to fail. Eventually, yes, they will have to venture out of their impregnable fortress to find more supplies, medical supplies at the very least. But that’s what the campaign is about. In a day, I could turn my house into a reasonably zombie-proof fortress. It wouldn’t last any length of time against human adversaries, but I could keep a nearly limitless number of zombies or other unintelligent attackers at bay as they lack the ability to work together to overcome obstacles. It would also hold out, well, against semi-intelligent foes such as large animals. |
01-08-2013, 02:46 PM | #13 | |
Join Date: Mar 2006
Location: Iceland*
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Re: defending against zombies
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Anyone who stocked up for a year or two will have to worry a lot more about human survivors who have to choose between turning bandit or dying of famine, disease or exposure (along with anyone dependent on them) than he does about mindless, shambling zombies. A small community is not the same as barricaded location. In the long run, any society that is not self-sufficient* in all necessities is doomed anyway. That means that a small society that is enough to survive the zombie outbreak is one where they can produce food and other necessary supplies. *We are defining communities that trade with each other as part of the same society, for the purposes of this statement.
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Za uspiekh nashevo beznadiozhnovo diela! |
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01-08-2013, 06:12 PM | #14 | |
Join Date: Aug 2004
Location: Copenhagen, Denmark
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Re: defending against zombies
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Hans |
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01-08-2013, 07:27 PM | #15 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: defending against zombies
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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01-09-2013, 12:38 AM | #16 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: defending against zombies
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They are dead and eating brains doesn’t seem to do anything other than to make them want more. Sure, if you’ve got the biological zombies from things like L4D or the 28-series, then you just have to wait them out. They’ll burn through their food source in a matter of weeks and then it’ll be time to clean up. But, if you’ve got Romero-esque zombies that just are, or Resident Evil zombies, then you have to worry about long-term survival and fortification building. Icelander is spot on. Long-term survival depends on becoming self-sufficient. For RyanW, it's all about the story you want to tell. Zombieland and Shawn of the Dead are the same movie, just told from different, cultural viewpoints. At one point, Gold & Appel, Inc. ran a Professional Wrestler Zombie Apocalypse game! I ran Mick Foley. It was a great little one-shot that we all survived (except a measurable percentage of the audience). |
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01-09-2013, 04:01 AM | #17 |
Join Date: Jul 2007
Location: One Mile Up
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Re: defending against zombies
Thanks! I had a lot of fun with that one. I'm totally bringing back Bare-Handed Zombie Cull this Halloween; haven't done one since the space thing in '10.
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