07-18-2019, 04:36 PM | #21 | |
Join Date: Jun 2019
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Re: IQ to power spells
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"Long-range artillery" indeed! Of course the other solution isn't to weaken the wizards, it just takes putting a cap on the (M) spells. Expected that with the Legacy Edition, but I've found an inconsistency where a 3 (or was it 5?) dice cap is now placed on Magic Fist and Fireball, but then not even mentioned under the Lightening and W. Wrath spells? I'm guessing that's just an editorial oversight. |
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07-18-2019, 11:14 PM | #22 | ||
Join Date: Nov 2010
Location: Arizona
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Re: IQ to power spells
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My assumption matches yours -- the limits are on ALL missile spells, not just the two where it is named. However, that little discrepancy should give the "rules lawyers" an absolute field day! (I also don't really agree with that limitation personally, but that's neither here nor there...I suppose it was felt to be necessary once the Staff officially could become a mana resource. We had staffs that could store mana too, and never found it necessary, but hey, we weren't "the official rules guys" either.) |
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07-19-2019, 03:02 AM | #23 | |
Join Date: Jun 2019
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Re: IQ to power spells
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One of the best (or so I thought) adventure scenarios I'd ever composed for our group, certainly the most elaborate in terms of making custom counters for it, was completely derailed in the first 5 minutes when the lone wizard in the player's party unleashed a 10 or 12 ST lightening bolt. It would have been our first adventure with a battle at sea, I'd made detailed melee-hex scaled ships, and it was going to be glorious. The story opens with the PC's as passengers aboard a small ship, but it's overtaken at sea by a larger slaving vessel with a ton of well armed pirates. It was a deliberately overwhelming force -- once they boarded the passenger vessel the player's would simply have to surrender and then wait to see what happened next -- or so I thought. And it was all a plot device to simply get the captured players to an unusual location, where they'd escape to make their way to freedom through an elaborate tunnel system that was going to bring them face to face with many new things I'd contrived (and for which I'd made like another 100 counters, most of them being a giant ant colony they'd have to figure out how to trick their way through). They were going to end up owning that warship as I recall, with the aid of the galley slaves they'd have an opportunity to liberate. So we've only been playing 5 minutes and, now in melee turns, the pirate ship is almost close enough to start boarding... and the players' one wizard says he's leaning over the railing aiming a lightening bolt, a huge lightening bolt, just below the waterline of the pirate ship's side. Well I couldn't disallow it. We all agreed the hull had to be as strong as a heavy door. He hits and rolls some enormous damage and I have to agree he's blown a big hole below the waterline. The enemy vessel goes down in a few turns, completely ruining my story line. I improvised something, I don't remember what to trick the party into getting to whatever island I'd been taking them too, but the day was over before we'd barely scratched the labyrinth. One of the last times we played too, never got the right combination of players together again to resume it. But as my beautiful classical bireme warship went under, I pointed out to the player who's wizard had spoiled everything that he'd just sent 100 galley slaves, chained below decks, to their deaths. And as he was an outspoken humanitarian, this wizard, I told him this was so out of character I was penalizing him 100 XP. Oh the moaning and wailing! Oh the arguing! Hahaha. But I wouldn't budge, and the GM gets the last word. Minus 100 XP! LOL |
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07-19-2019, 10:09 AM | #24 | |
Join Date: May 2018
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Re: IQ to power spells
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Rods explicitly contradict this limitation (page 163) and this is reiterated in the section on immunity (page 156) but both of these sections are copied verbatim from Advanced Wizard, which did not have the 3-point missile spell cap. Is this an oversight on Steve's part or does he intend rods to provide a huge advantage over the spells? If he does intend that, rods should become VERY important in the world... |
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07-19-2019, 11:06 AM | #25 | |
Join Date: May 2015
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Re: IQ to power spells
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I would suggest however that even a door-sized hole in a hull isn't going to sink or stop the ship - it's just going to add a flow of water into the hull... it sounds like they were close enough to still attempt to grapnel and board the players' ship, but now would be in the process of eventually sinking. Also a pirate survivor might give some information that might lead the PCs to investigate that interesting place, just under different circumstances. |
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07-19-2019, 04:23 PM | #26 |
Join Date: Dec 2017
Location: London Uk, but originally from Scotland
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Re: IQ to power spells
That's a classic example of why my prep is never very detailed 😂😂
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07-19-2019, 04:28 PM | #27 | |
Join Date: May 2019
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Re: IQ to power spells
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07-20-2019, 04:24 PM | #28 | |
Join Date: Nov 2010
Location: Arizona
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Re: IQ to power spells
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Seems like something you could either a) explain better and with a less hostile delivery, or b) delete. |
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07-21-2019, 12:25 AM | #29 |
Munchkin Line Editor
Join Date: Aug 2004
Location: Austin, TX
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Re: IQ to power spells
Reminder to all posters: if you think someone is violating forum policy, report the post rather than firing back. If someone just annoys you, we have an Ignore List so you can remove their nattering from your life.
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07-21-2019, 01:19 AM | #30 | |
Join Date: May 2019
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Re: IQ to power spells
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Also, the context is about giving people access to an additional source of spell 'ST' on top of their actual ST, and there is the suggestion above (not from JLV) that this IQ fatigue should recharge at 1 pt per 15 minutes. So seeing you had just 'said' your players didn't need to recharge their staffs was a not-unreasonable interpretation. Sure, it wasn't correct, but I don't know it warranted reporting Shoug. This board is an international resource and not everyone is a native English speaker for a start. |
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