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03-06-2013, 07:29 AM | #1 |
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Finished my list of ways to build abilities! Potential resource/needs critique!
My original thread can be found here. Since my classes were canceled due to all of the snow in my area, I had time to put this together and flesh it out myself. I hope it can be used as a resource for some GMs or even players, and if you see something wrong with it or feel like something should be added/is missing, please let me know!
I put this together for my group because they will be building new characters again soon after starting to get the hang of how GURPS works. Even though this list is daunting, I think they can handle it, and for others, it could definitely be trimmed down depending the campaign. Each entry is supposed to be small and concise because I wanted my players to go "Oh, yeah, that definitely sounds like how I imagined my character's abilities in my head!" If that happens with them, then I know that I have succeeded!
If you like it, feel free to use it, of course! Thanks! |
03-06-2013, 11:26 AM | #2 |
Join Date: Aug 2005
Location: Denmark
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
I don't think I understand what you are going for, or I have missed something. If I as a player want to make a character, how should this help me? (Apart from making me aware of a myriad of different ways to "do magic")
Are you aware of the Skills by category pdf? (It's free) |
03-06-2013, 11:55 AM | #3 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
Plain ordinary combat skills and techniques are likely to be somewhat useful to everyone, because they don't consume much in the way of resources like fatigue points.
You aren't mentioning basic and derived attributes. Good basic Speed and thereby Dodge are valuable to everyone, and buying them without Power modifiers means they don't go away. |
03-06-2013, 12:13 PM | #4 | ||
World's Worst Detective
Join Date: May 2011
Location: Columbus, Ohio
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
Quote:
GM: What kind of abilities do you want your character to have? Player: I really want some kind of wizard that can lots of spells, and can use people as sacrifices! GM: Then you should try a spell system with high flexibility, and tack on Sacrificial Magic to that. Quote:
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03-06-2013, 12:49 PM | #5 |
Join Date: Aug 2005
Location: Denmark
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
Ah right, gotcha :)
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03-06-2013, 06:51 PM | #6 |
Join Date: Oct 2007
Location: Vermont
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
I feel like you description of Path/Book Magic misses the point. First, Energy Gathering is only one of two options for how to do it (the other is Effect Shaping).
Secondly, the real appeal of Path/Book Magic is that it's effects are subtle but potent and that they better match what actual people have historically believed actual magic to be like.
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
03-07-2013, 08:00 AM | #7 |
Join Date: Feb 2011
Location: Cambridge, MA
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
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03-07-2013, 08:14 AM | #8 |
Join Date: Oct 2007
Location: Vermont
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Re: Finished my list of ways to build abilities! Potential resource/needs critique!
Well, they belong in the same category as Imbuement Skills and Enthrallment (which you overlooked: Basic 191).
__________________
My ongoing thread of GURPS versions of DC Comics characters. |
Tags |
abilities, combat, magic, powers, system |
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