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01-25-2013, 10:07 AM | #1 |
Join Date: Aug 2008
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Pros and cons of growing your own island nation?
My Supers GM never should have challenged us to break his game...
I got to thinking about a few alternates to my current character in a 500 pt GURPS Supers game and I realized some of the truly horrible things I could do with a wizard build on that many points. Specifically where he would call home. Assuming you had the means and the ability to hold the necessary spells active for long enough (at 500 points? Hah!) how long would it take you to grow an island up from the bottom of the ocean somewhere out in the middle of the Pacific? Once you had it above water, what sort of difficulties would you have declaring that island a sovereign nation assuming you were smart enough to place it outside of anyone's territorial waters? (Island grown through extended duration Volcano spell most likely - unless someone has a better idea.) |
01-25-2013, 10:43 AM | #2 | |
Join Date: Sep 2007
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Re: Pros and cons of growing your own island nation?
The problem isn't declaring yourself to be a sovereign nation. You can make all the declarations you like. The problem is getting states and organizations (like the UN) to recognize you as such.
In theory, all you need is Quote:
On the bright side, you've got a whole super-team to enforce or defend your sovereignty. But then, maybe supers aren't uncommon in your setting, and all the other states have them, too -- which puts us right back where we started. http://en.wikipedia.org/wiki/Micronation |
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01-25-2013, 03:38 PM | #3 | |
Join Date: Feb 2007
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Re: Pros and cons of growing your own island nation?
Quote:
Make a point of not being a thorn in the side of the big powers, and they might grant your recognition almost as a routine matter...unless your display of raw power in making the island has convinced everyone that you're a threat that has to be destroyed. That could go either way, the recognition of that power might lead to respectful acceptance, or it might lead to all-out-attack. |
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01-28-2013, 12:31 AM | #4 | |
Join Date: Jul 2012
Location: San Diego
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Re: Pros and cons of growing your own island nation?
Quote:
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01-28-2013, 12:24 AM | #5 | |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Pros and cons of growing your own island nation?
Quote:
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01-28-2013, 01:56 AM | #6 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pros and cons of growing your own island nation?
Japan. Propose to make more such islands to it in exchange for recognition of some of your own. AFAIK they would be interested. The question becomes regarding the ratio.
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01-28-2013, 05:16 AM | #7 |
Join Date: Sep 2007
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Re: Pros and cons of growing your own island nation?
If you could make an island could you also make it with copious natural resources? I imagine that you'd be well recognised if your island was rich in minerals though it would pay not to mention this until you have a population and infrastructure since I doubt world powers would blink at annexing it if they only had to deal with a small party of people.
In terms of populating your island the citizens of a number of island nations are looking for a new home due to their islands being flooded by rising sea levels. Assuming you had sufficient politics and diplomacy you could try and transfer much of their population and infrastructure to your new island nation (assuming its creation didn't further flood their old homes). Once settled having the citizens and infrastructure of existing nations essentially merge into yours would make recognition much easier.
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There is no "i" in team, but there is in Dangerious! |
01-28-2013, 05:19 AM | #8 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Pros and cons of growing your own island nation?
Come to think of it, perhaps agreeing to increase the size/height of an island which is being flooded might be a way to 'buy' a government of your own instead of making it from scratch.
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01-28-2013, 05:38 AM | #9 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Pros and cons of growing your own island nation?
Quote:
How useful is your little island to other countries? How useful is it to acknowledge your little island as a country? How easily can some big political bully knock your little island country down?
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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01-28-2013, 06:25 AM | #10 |
Join Date: Jul 2009
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Re: Pros and cons of growing your own island nation?
With the Compartmentalized Mind (noncombat) (100 castings/second), couldn't he just drop millions of cubic metres of earth from high up, devastating any major city? I mean, no nation would refuse to recognize his legitimacy if he threatened to bury their capitals.
Even if he's not a villain, no one is going to risk pushing him. I mean, what can they do? Surround the island with ships? I doubt even aircraft carriers can survive a hundred tons of rock raining down from the stratosphere. |
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magic, supers |
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