10-12-2014, 01:49 PM | #31 | |
Join Date: Nov 2009
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Re: Unearthly Beauty: as a bad thing.
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10-12-2014, 05:15 PM | #32 |
Join Date: Feb 2013
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Re: Unearthly Beauty: as a bad thing.
Gurps clearly contemplates something like this. Having beauty cycle all the way past Transcendent into Terrifying, where it intersects with Monstrous posits a theory of beauty made explicit in the text: you can have too much of a good thing.
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10-12-2014, 05:46 PM | #33 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: Unearthly Beauty: as a bad thing.
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10-12-2014, 05:52 PM | #34 |
Join Date: Jul 2007
Location: West Virginia
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Re: Unearthly Beauty: as a bad thing.
Basically it's a type of Taint Feature. A sign of the warped nature of the Nova/Aberrant in question. It's creepy beauty. Beauty that lands you in the Uncanny Valley. A person that ought to be lovely but instead they creep you out.
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10-12-2014, 06:02 PM | #35 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Unearthly Beauty: as a bad thing.
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10-12-2014, 06:04 PM | #36 |
Join Date: Jul 2007
Location: West Virginia
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Re: Unearthly Beauty: as a bad thing.
Good point, but he's clearly on the right track.
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10-12-2014, 08:26 PM | #37 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Unearthly Beauty: as a bad thing.
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I'm reminded of One Piece; Devil Fruit powers costing the user his ability to function while in water deeper than knee level (or the equivalent) was played up as this huge thing in the beginning, but by now its more an inconvenience that can occasionally turn deadly (it is a setting that is basically Supers + Age of Sail). So... what part am I missing? I also wonder if demographics play a role here; people who grew up on entertainment full of unintentional "uncanny valley" residents, at a fundamental level, may not be so creeped out by the concept as those who have not. "Taint" was mentioned in another post; is this supposed to come with some sort of Social Stigma (or related Disadvantage) like say Wyrm Taint in an Old World Of Darkness setting? I mean, White Wolf and all...
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10-12-2014, 09:40 PM | #38 |
Join Date: Dec 2007
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Re: Unearthly Beauty: as a bad thing.
To represent the original game mechanic just get Unattractive and Social Stigma. But this design strikes me as being a better representation of the underlying concept underlying the original game mechanic.
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10-13-2014, 09:05 AM | #39 | |
Join Date: Jul 2007
Location: West Virginia
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Re: Unearthly Beauty: as a bad thing.
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My basic question is really, How in Gurps would you build a beauty that unnerves, alienates, and repels, while remaining beauty that lures and attracts.
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10-13-2014, 06:21 PM | #40 |
Join Date: Aug 2004
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Re: Unearthly Beauty: as a bad thing.
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