Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 10-07-2021, 07:42 PM   #81
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by Farmer View Post
Also, script macros won't run for players - only for GM (all permissions checked both settings and individual macros). Again, will test a bit more with the update and then GitHub bug if I can't resolve it.
Yeah, that is a weird one. In the issue, paste in your macros so I can try it out in my environment.
__________________
Developer: GURPS 4e Game Aid for Foundry VTT
Nose66 is offline   Reply With Quote
Old 10-08-2021, 04:06 PM   #82
Farmer
 
Farmer's Avatar
 
Join Date: Nov 2004
Location: Sydney, Australia
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by Nose66 View Post
Yeah, that is a weird one. In the issue, paste in your macros so I can try it out in my environment.
Posted as a bug. The character sheet issue is fixed with 0.11.9.

Happy to give you access to my environment on the Forge if it helps - PM me if you like.
__________________
Farmer
Mortal Wombat
"But if the while I think on thee, dear friend
All losses are restored and sorrows end."
Farmer is offline   Reply With Quote
Old 10-13-2021, 04:27 PM   #83
mehrkat
 
mehrkat's Avatar
 
Join Date: Feb 2005
Location: Austin Texas
Default Re: Playing GURPS with the help of FoundryVTT

Just need some suggestions. I have a PC that is a shapechanger. Is there a not crazy complicated way to change the actor over to a changed form with accurate stats.
The best I can come up with would be different actors and just switch them out with the different forms and I'm not sure that would work reasonably smoothly.
Even just a way to easy change way to plop out the different actors with the diff
__________________
He stared out in the distance to see the awesome might of the Meerkat war party.
mehrkat is online now   Reply With Quote
Old 10-13-2021, 09:20 PM   #84
Farmer
 
Farmer's Avatar
 
Join Date: Nov 2004
Location: Sydney, Australia
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by mehrkat View Post
Just need some suggestions. I have a PC that is a shapechanger. Is there a not crazy complicated way to change the actor over to a changed form with accurate stats.
The best I can come up with would be different actors and just switch them out with the different forms and I'm not sure that would work reasonably smoothly.
Even just a way to easy change way to plop out the different actors with the diff
So you can have 2 actors and 2 tokens, both owned by the one player. Have one visible and one invisible. Swap when appropriate. The GM would need to do it (setting visibility, and also making sure the replacement token was in the right place). You can even have things like vision set differently for the different tokens if that's applicable, as well as visually different tokens, and the character sheets would be appropriate for whichever one was active.

You could also allow player import of character sheets so they could swap from one to the other, but that seems more effort and less elegant.
__________________
Farmer
Mortal Wombat
"But if the while I think on thee, dear friend
All losses are restored and sorrows end."
Farmer is offline   Reply With Quote
Old 10-14-2021, 09:22 PM   #85
Nose66
 
Nose66's Avatar
 
Join Date: May 2018
Location: Atlanta, GA
Default Re: Playing GURPS with the help of FoundryVTT

v0.11.10 has been released. It should fix the problem with non-English character sheets. The release has a few other things:
OtFs in the chat log from melee and ranged attacks will now contain the "Usage".
The "Usage" column is now clickable to roll the attack (even if it is blank).
It is now possible to replace an attack or skill name with an OtF of the same name (so the name itself will roll the attack/skill), for example, you can replace:
Code:
First Aid/TL3
With:
Code:
["First Aid/TL3"S:"First Aid/TL3"]
So it will be an OtF button (and easier to click on). Next release, I will add this as a system option to occur automatically during import.
__________________
Developer: GURPS 4e Game Aid for Foundry VTT
Nose66 is offline   Reply With Quote
Old Yesterday, 04:04 PM   #86
mehrkat
 
mehrkat's Avatar
 
Join Date: Feb 2005
Location: Austin Texas
Default Re: Playing GURPS with the help of FoundryVTT

Thanks for being willing to answer my random questions.

I would swear I remember an update video where they mentioned we could upload equipment files and set the character sheets where equipment is not updated with the character so we can maintain equipment in Foundry.

The video explained how to make that work but I can't find the correct video and correct spot. Does anyone remember which video this was I think its one of the Videos done by Chris.
__________________
He stared out in the distance to see the awesome might of the Meerkat war party.
mehrkat is online now   Reply With Quote
Old Yesterday, 08:20 PM   #87
Farmer
 
Farmer's Avatar
 
Join Date: Nov 2004
Location: Sydney, Australia
Default Re: Playing GURPS with the help of FoundryVTT

Quote:
Originally Posted by mehrkat View Post
Thanks for being willing to answer my random questions.

I would swear I remember an update video where they mentioned we could upload equipment files and set the character sheets where equipment is not updated with the character so we can maintain equipment in Foundry.

The video explained how to make that work but I can't find the correct video and correct spot. Does anyone remember which video this was I think its one of the Videos done by Chris.
Maybe this will help - the Guide under Importing into Foundry:

https://docs.google.com/document/d/1...h.u97t4dvkn9jo

In the configuration settings for the System Settings, you then have a number of items that relate like "Import: Autosave Foundry Qty/Count", encumbrance and weight and so on.

Hope that helps, but if you find there is a video with more details, I'd be keen to know!

Chris' YouTube channel has many:

https://www.youtube.com/channel/UC4-...K2sfwINnqZNVog
__________________
Farmer
Mortal Wombat
"But if the while I think on thee, dear friend
All losses are restored and sorrows end."
Farmer is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2021, vBulletin Solutions, Inc.