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Old 09-03-2021, 11:37 AM   #901
TGLS
 
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
So you'll be waiting 24 hours before going subverting people with Daymar? Its the appropriate shift.
I must have confused which shift I was supposed to be helping Daymar. Yes, going to go help Daymar instead.
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Old 09-04-2021, 03:47 AM   #902
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Default Re: DreadStormers [IC]

Quote:
Originally Posted by ericthered View Post
Tuchorbo heads down to what he refers to as "Town": the area with the quarter master, the laundry, the barbershop, and the pocket-sized bar (visits are rationed out, but it adds to the vibe of the area: which is small, cramped, spartan, and crowded, but somehow mercantile). Crew from all over the ship are here. Tuchorbo is mostly trying to start conversations with female crew he thinks are attractive... he's not terrible at it...
"Nijothu" goes with Tuchorbo and admires the ease with which he strikes up conversations with the female crew members. He makes sure to get him to make introductions, shaking hands with each one (while attempting Mental Surgery) and taking careful mental notes of their names and where they work.

[614] 21-09-04 11:46:10 CEST

Mental Surgery (Fanaticism (Quinta Republica)

3d6 <= 15
1: 4 + 6 + 1 = 11 ... success
2: 5 + 1 + 4 = 10 ... success
3: 3 + 3 + 4 = 10 ... success
4: 2 + 5 + 3 = 10 ... success
5: 5 + 4 + 6 = 15 ... success
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Old 09-07-2021, 09:28 AM   #903
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
"Nijothu" goes with Tuchorbo and admires the ease with which he strikes up conversations with the female crew members. He makes sure to get him to make introductions, shaking hands with each one (while attempting Mental Surgery) and taking careful mental notes of their names and where they work.

The first four go just fine...
Jeezi Nitino (shields)

Juno Thipichor (life support)

Vipu Nuchuvi (power)

Zitizu Toboju (morale -- medic)


The last target is a member of security: Tuputu Puzozi. She seems to have noticed something about the handshake... maybe? Daymar isn't sure. She tries to end the conversation rather abruptly and leave.
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Old 09-07-2021, 03:33 PM   #904
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
The first four go just fine...
Jeezi Nitino (shields)

Juno Thipichor (life support)

Vipu Nuchuvi (power)

Zitizu Toboju (morale -- medic)

The last target is a member of security: Tuputu Puzozi. She seems to have noticed something about the handshake... maybe? Daymar isn't sure. She tries to end the conversation rather abruptly and leave.
Daymar is going to try to salvage this situation. He uses Suggestion with the Independent technique, spending 2 FP for the technique and 2 FP to offset penalties.

[615] 21-09-07 23:31:57 CEST

Suggestion (Independent)

3d6 <= 15
4 + 6 + 4 = 14 ... success
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Old 09-08-2021, 08:17 AM   #905
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar is going to try to salvage this situation. He uses Suggestion with the Independent technique, spending 2 FP for the technique and 2 FP to offset penalties.

[615] 21-09-07 23:31:57 CEST

Suggestion (Independent)

3d6 <= 15
4 + 6 + 4 = 14 ... success
What exactly is the suggestion?
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Old 09-08-2021, 10:25 AM   #906
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Default Re: DreadStormers [IC]

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What exactly is the suggestion?
To stay there and continue speaking. If that works, he is then going to try Mental Surgery again, accepting the 1 FP and -1 penalty for a repeated attempt.
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Old 09-08-2021, 12:45 PM   #907
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Suggestion (Independent)

4 + 6 + 4 = 14 ... success
Quote:
Originally Posted by GnomesofZurich View Post
To stay there and continue speaking. If that works, he is then going to try Mental Surgery again, accepting the 1 FP and -1 penalty for a repeated attempt.

you win the quick contest by 1... make your Mental surgery attempt
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Old 09-08-2021, 02:17 PM   #908
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Default Re: DreadStormers [IC]

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Originally Posted by ericthered View Post
you win the quick contest by 1... make your Mental surgery attempt
Daymar uses Suggestion to keep Tuputu close by, taking her hand to again attempt Mental Surgery.

[617] 21-09-08 22:16:22 CEST

Mental Surgery (Fanaticism (Quinta Republica); repeated attempt

3d6 <= 14
5 + 2 + 3 = 10 ... success

FP 7/12
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Old 09-08-2021, 02:26 PM   #909
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Default Re: DreadStormers [IC]

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Originally Posted by GnomesofZurich View Post
Daymar uses Suggestion to keep Tuputu close by, taking her hand to again attempt Mental Surgery.

That's a success!


Having done a good evening's work, Daymar realizes he needs to meet up with Hua this evening at the meeting spot. How will he get away from "town" and meet with Hua?
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Old 09-08-2021, 02:45 PM   #910
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Default Re: DreadStormers [IC]

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That's a success!

Having done a good evening's work, Daymar realizes he needs to meet up with Hua this evening at the meeting spot. How will he get away from "town" and meet with Hua?
Feeling tired after his efforts with Tuputu, he says to Tuchorbo, "You know, watching a vid with Kivu is starting to sound good. I'm feeling tired all of a sudden, I think I'd like to head back. You probably want to stick around though, right? I won't tell anyone you're out without a buddy, if you'll do the same for me. Just latch onto one of these other groups, no one will know the difference."

[619] 21-09-08 22:44:17 CEST

Fast-Talk

3d6 <= 14
5 + 1 + 2 = 8 ... success
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