05-23-2022, 09:33 PM | #41 | |
Join Date: May 2010
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Re: How mandatory is putting a few points in a grappling skill?
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Note that I am mainly thinking about this in terms of helping players new to GURPS make characters. Though my real struggle here may be with the fact that the vanilla GURPS grappling rules have some real potential pitfalls for new players. Possibly what I really need to do is grok the technical grappling rules well enough to understand if they actually solve all the problems with the standard grappling rules.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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05-23-2022, 09:56 PM | #42 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: How mandatory is putting a few points in a grappling skill?
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To inform the general audience my experience as a player is mostly in an environment where if you want a /Hard or /Very Hard skill (spells for mages being an exception) it is best to pick it up at creation. There is no guarantee (in this campaign setting) that you will be able to find a teacher for 'rarer' skills when you wish. If a teacher can be found and is willing a P/H skill might take a month or three of training before point 1 can be spent and skill aquired. Mental skills similar but probably a bit longer than that. Up shot for New GURPS players is that best practice would be to get a very clear understanding of YOUR GM's philosophy on skill acquisition and improvement before building your PC.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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05-23-2022, 10:02 PM | #43 | |
Join Date: Jun 2013
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Re: How mandatory is putting a few points in a grappling skill?
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I do agree that high attributes combined with a minimal investment in skills it generally the optimal way to make a generalist (heck, it often is more efficient for specialists, as those often still have a few skills that use the same base attribute).
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GURPS Overhaul |
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05-23-2022, 10:51 PM | #44 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: How mandatory is putting a few points in a grappling skill?
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Unless you are deliberately building somewhat sub-optimal for roleplaying purposes.
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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05-24-2022, 01:02 AM | #45 | |
Join Date: Apr 2022
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Re: How mandatory is putting a few points in a grappling skill?
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Wrestling > Judo > Karate. But that is mainly because I know someone who amateur wrestled (what a term for it...) regularily throughout his life and is still built like a brick outhouse in his later 60s. In fact, he looks a bit like one of those hairless chimps, only a bit more handsome :P Karatekas and Judokas on the other hand, I don't tend to even envision 'strong'. I would do a google search on it but I fear that karateka/judoka topless or nude would give me results I'm not interested in at this particular moment in time. Maybe the pros are henchmen, who knows. I don't. I just know it from movies, and the ones I've seen IRL were just regular people going to a dojo for some casual training. |
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05-24-2022, 03:17 AM | #46 | |
Join Date: Aug 2018
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Re: How mandatory is putting a few points in a grappling skill?
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05-24-2022, 02:12 PM | #47 | |
Join Date: Jan 2006
Location: Central Europe
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Re: How mandatory is putting a few points in a grappling skill?
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If you told me your character wanted to learn an unarmed combat skill using the Study Time rules, he would need partners, and partners for basic grappling and striking are easier to find than for what GURPS calls Judo.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 05-24-2022 at 02:19 PM. |
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05-24-2022, 03:59 PM | #48 | |
Join Date: Aug 2018
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Re: How mandatory is putting a few points in a grappling skill?
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I kinda wonder how animals manage to learn it though, I guess all the play-brawling they do with their littermates under the supervision of a parent? The very first brawlers who crawled out of the Primordial Ooze must've had Wild Talent. |
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05-24-2022, 04:38 PM | #49 |
Join Date: May 2010
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Re: How mandatory is putting a few points in a grappling skill?
I probably won't do this, but it's crossed my mind that I could give every PC Sumo Wrestling at DX, and Sweep at Sumo Wrestling, for a total cost of 6 points. Not the most efficient way to spend character points for every character, but it guarantees everyone has a reasonable way to put an enemy on the ground, regardless of encumbrance.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
05-24-2022, 06:09 PM | #50 |
Join Date: Jan 2006
Location: Central Europe
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Re: How mandatory is putting a few points in a grappling skill?
I would in no case allow a character to learn a Hard grappling skill without partners who have the skill. That would be like letting someone without access to tools learn Artist (Painting) by self-study. And yes, animals teach each other by playfighting and watching older animals. You can see stags practicing wrestling with their antlers before rutting season.
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature Last edited by Polydamas; 05-24-2022 at 06:12 PM. |
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