09-08-2015, 03:27 AM | #181 |
Join Date: Sep 2007
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Re: Ideas Are Easy
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09-08-2015, 11:07 AM | #182 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
There is nothing wrong with having an idea that someone else has had before. Really. Your implementation of the idea is likely to be totally different from theirs. Gurps books generally talk about the 'source material', literature and media that the genre and setting draws ideas from and aims to look like.
To say another work is similar to the idea you want to run means that you have a source to draw upon, and that your idea has been successfully implemented before. These are good things.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
09-08-2015, 01:04 PM | #183 | |
Join Date: Mar 2013
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Re: Ideas Are Easy
Quote:
The secret life of the musketeers: In the renasience you have heard about the musketeers, but what you may not have known is that they also had access to technology no one else at the time did, and went on missions that only the crown knew about. Basically steampunk meets secret agents meets pulp
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
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10-08-2015, 11:12 PM | #184 |
Join Date: Dec 2007
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Re: Ideas Are Easy
It's A Horrible Life The player characters, each fairly normal inhabitants of the modern world are brought together by their mutual discovery that their community has mysteriously changed in that so far as anyone else knows, they were all killed sixteen years ago.
Haunted Stars It's said that "rules change in the Reaches" and so they do. On the edge of the galaxy things get strange as multiple universes bleed together. Colonies and ships disappear, computers become spontaneously sentient, people see strange visions, and the mana level rises to normal or even high. People who go there tend to be fugitives and refugees looking for a hiding place out of the reach of any kind of interstellar civilization. Or as in the case of the PCs, free traders who have been squeezed out of safer markets by the big concerns. Sky Realm In the future, humanity and the various other races shaped from humanity have taken to floating island cities in order to escape a surface taken over by demons and magical mutations created by very high mana levels down there. Even up where civilization now lives the mana level is still high and the inhabitants use all of the Urban Fantasy tricks to support themselves in a kind of anachronism stew where enchanted replicas of Camaros share roadspace with 19th century carriages and "robots" that are actually golems. Fanciful flying boats and carriages cross the skies with magical animals used as mounts or draft animals. |
10-15-2015, 01:31 AM | #185 |
Join Date: Mar 2013
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Re: Ideas Are Easy
Relicpunk: A very different take in the pulp genre where everypne knows about all the mystical voodoo that pulp heroes fight on a daily basis and in the midst of world war 2 a new type of weapons race has come to pass, one where the axis and allies fight each other to gain another mystical artifact for their arsenal
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Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
10-15-2015, 05:01 PM | #186 | |
Join Date: Aug 2004
Location: Denver, Colorado
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Re: Ideas Are Easy
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https://en.wikipedia.org/wiki/Cast_a_Deadly_Spell The sequel, Witch Hunt, was less good, but still may provide some useful ideas. https://en.wikipedia.org/wiki/Witch_Hunt_(1994_film)
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-- MXLP:9 [JD=1, DK=1, DM-M=1, M(FAW)=1, SS=2, Nym=1 (nose coffee), sj=1 (nose cocoa), Maz=1] "Some days, I just don't know what to think." -Daryl Dixon. |
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10-16-2015, 11:11 PM | #187 | |
Join Date: Mar 2013
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Re: Ideas Are Easy
Quote:
__________________
Jordan Smith, Dimension hoping hobo: http://forums.sjgames.com/showpost.p...&postcount=492 |
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10-24-2015, 07:34 PM | #188 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Ideas Are Easy
Ran a handful of ideas by my players to see what might fly on a prospectus (so a bit of a prospectus prospectus), and figured I'd share a couple that just didn't have the support they needed among my group, but that I think have promise.
Agents of the Pharaoh - Hatshepsut's agents struggle against the manipulations of her co-regent nephew, conspirators among the bureaucracy and priesthood, and rivals from beyond the frontier. Zeerust - Teach green-skinned babes about love, give alien monsters a taste of raygun, and fight the spread of Space Communism, all while wallowing in the cliches of classic sci-fi.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
11-01-2015, 02:48 AM | #189 |
Join Date: Apr 2009
Location: Toronto, Canada
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Re: Ideas Are Easy
Death shall have its dominion In a fairly standard fantasy world, a generally decent kingdom is fighting a protracted war with a thoroughly nasty enemy. This is a problem because all magic is death magic, powered by death and suffering. The good kingdom is having a hard time of it, because moral concerns hamper its use of magic.
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11-01-2015, 03:52 AM | #190 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Ideas Are Easy
Quote:
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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