02-11-2021, 02:32 PM | #11 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Psionics] Worldline Rules
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This won't apply to reign of steel, but to be honest, reign of steel is a world that really shouldn't have much in the way of defenses against psi. Other than not having great targets for it unless you have some very specific powers. TK isn't quite as useful when the average opponent is twice as strong.
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02-11-2021, 03:04 PM | #12 | |
Join Date: Mar 2008
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Re: [Psionics] Worldline Rules
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02-11-2021, 03:22 PM | #13 |
Join Date: Feb 2016
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Re: [Psionics] Worldline Rules
Since antipsi technology is '^', you could have it function at any TL. I mean, you could have specific types of crystals work to disable psionic abilities, so it would be TL0^.
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02-11-2021, 06:05 PM | #14 | |
Join Date: Dec 2007
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Re: [Psionics] Worldline Rules
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A common animal, perhaps a rodent, that has psi static as a natural defense. (Which of course implies a predator that uses psi to seek prey) A TL 4 world where psis are fairly common, but regarded as witches and they've developed a drug that incapacitates psis while only mildly affecting nonpsis, (Deryni, Katherine Kurtz) A world infested by astral beings who constantly whisper to telepaths, distracting them and hampering their ability to make rolls. |
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02-12-2021, 09:24 AM | #15 | |||
Join Date: Dec 2011
Location: Lyonese
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Re: [Psionics] Worldline Rules
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02-12-2021, 09:51 AM | #16 |
Join Date: Jul 2015
Location: England
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Re: [Psionics] Worldline Rules
Psionic Campaigns comments on this, suggesting something like "psychobotanics" for worlds without psychotronic technology, to retain the -10% power modifier for psionics. I think if you're going to frequently add worlds which don't support psionics it'd be fair to include the extra -5% power modifier for "requires ambient energies".
I wouldn't worry too much if it's a single world out of many, but making anti-psi more common, messing with the recharge rate for FP spent on psionics or Energy Reserve (Psionic) feels fairer than a blanket "it doesn't work". |
02-12-2021, 12:18 PM | #17 | |
Join Date: Dec 2011
Location: Lyonese
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Re: [Psionics] Worldline Rules
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However the variable FP recharge is a good way to show subtle differences on an A-typical parallel with no psionics, just takes longer to recharge. Thinking about people’s thoughts on an extra power modifier I might look to award that in the form of Short Impulse CP.
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02-13-2021, 09:45 AM | #18 |
Join Date: Dec 2011
Location: Lyonese
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Re: [Psionics] Worldline Rules
Homeline Psi
This thread has inspired me to read through the IW main book, page 22 is interesting where Paralabs have imported Psionic Amplifiers to boost psi capabilities on Homeline (something UNiC seems very worried about). This has made me think about Psychotronics and even Psi Generators, anti-psi tech seems an obvious one under security research (especially if Phoenix has been discovered in campaign it has and is ultra Z rated, although one of the characters originates from there). The other application is psionic teleportation, I’m wondering if psychotropic teleportation and world jumping is something people might have included in their campaigns?
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02-13-2021, 11:57 AM | #19 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: [Psionics] Worldline Rules
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Psionic world jumping features prominently in a LOT of my builds for infinite worlds. Particularly a group of Maori with a semi-hereditary gene operating across a dozen or so alternate new zealands.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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02-13-2021, 01:12 PM | #20 | |
Join Date: Dec 2011
Location: Lyonese
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Re: [Psionics] Worldline Rules
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I’m also thinking that psionic teleportation would fit with Paralabs research on conveyors their being a form of inter-dimensional teleportation and applications on Homeline itself.
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Tags |
infinite worlds, psi powers, psionic campaigns, psionic powers, worldlines |
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