03-23-2011, 12:48 AM | #41 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Monster Hunters: New information, leaks, and sample characters!
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Pulling a gun out of a pack takes a few seconds -- easily done. The note on the ambushes is to make it clear what she has to use if she's attacked and has literally zero time to respond. If her machine pistols weren't enough, she could quick-detach the backpack and start pulling out the serious ordinance, even in second-by-second combat time. At the end of a combat, it again takes only seconds to stow the weapons and move out. Pulling out body armor and putting it on takes much more effort. You have to set the pack down, remove the armor, unsling your long arms, remove your holsters, take off your load-bearing vest, put the armor on, replace your holsters and LBV, then put your slung weapons back into place. It's the kind of thing you can do if you have plenty of prep time in an area with no witnesses... but that's rare. And if you need to race away from the area because witnesses are on their way, you already have to stow your weapons, which means you're probably not going to have time to take off and stow your special body armor as well -- and believe me, running down the street with a rucksack and military-grade body armor is not a good way to stay low-key. :) Discretion is the name of the game when hunting monsters in populated areas. It's intentionally one of the things that makes this job such a challenge. Fortunately, Gun! includes Acrobatics use while in combat (along with Crossbow, Liquid Projector, and anything else with a trigger, to answer another question), so even encumbered, Sunny has a great chance of dodging. (Also, her Gun! skill adds another aspect that regularly saves her bacon in a fight, but I'm not ready to spoil how "wildcard bonus points" work yet.)
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03-23-2011, 12:50 AM | #42 | |
Join Date: Aug 2004
Location: Danville, VA USA
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Re: Monster Hunters: New information, leaks, and sample characters!
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Truly, sir_pudding is a masterful and most subtly artful wielder of the smarty pants! |
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03-23-2011, 01:01 AM | #43 |
Ceci n'est pas une tag.
Join Date: Jul 2005
Location: Vancouver, WA (Portland Metro)
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Re: Monster Hunters: New information, leaks, and sample characters!
I could be wrong.
I was impressed by Dragon Skin when it was on "Future Weapons." Then I started hearing reports that the video was staged, and that testing facilities were not getting the same level of protection. |
03-23-2011, 02:04 AM | #44 |
Join Date: Feb 2009
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Re: Monster Hunters: New information, leaks, and sample characters!
Ah. This also explains why she doesn't have grenades
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03-23-2011, 02:53 AM | #45 | |
Join Date: Sep 2007
Location: Arkham Asylum
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Re: Monster Hunters: New information, leaks, and sample characters!
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03-23-2011, 07:19 AM | #46 |
Join Date: Mar 2006
Location: Iceland*
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Re: Monster Hunters: New information, leaks, and sample characters!
On the other hand, a lot of good concealable vests these days have the option of adding plates. And a vitals plate isn't all that heavy, either.
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03-23-2011, 08:01 AM | #47 |
Join Date: Jan 2008
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Re: Monster Hunters: New information, leaks, and sample characters!
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03-23-2011, 08:05 AM | #48 | |
Join Date: Aug 2004
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Re: Monster Hunters: New information, leaks, and sample characters!
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Unless of course vampires and the like frequently use guns in this setting, of course. |
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03-23-2011, 12:39 PM | #49 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: Monster Hunters: New information, leaks, and sample characters!
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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03-23-2011, 12:57 PM | #50 | |
Join Date: Mar 2006
Location: Iceland*
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Re: Monster Hunters: New information, leaks, and sample characters!
Quote:
Vampires who aren't aware that they are wearing concealed vests with small plates try to punch or kick them in the Vitals to stun them before doing something double-plus-ungood to them. In both cases, I, as the GM, made the decision of where the vampires chose to attack before I had considered that the PCs had plates in their vests. Result, some minor blunt trauma instead of 20+ points of damage.
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