01-03-2014, 02:33 PM | #1 |
Join Date: Jan 2012
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Pricing Advantages Based on Difficulty
Has anyone ever attempted to generate a system to price advantages based on how difficult they are to learn? Something like how skills are priced based on their difficulty.
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01-03-2014, 02:54 PM | #3 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Pricing Advantages Based on Difficulty
A lot of leveled advantages would need cheap prices for low levels and high prices for high levels, rather than flat prices per level.
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Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-03-2014, 03:33 PM | #4 | |
Join Date: Sep 2004
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Re: Pricing Advantages Based on Difficulty
Quote:
It could work overall you have to have a fairly flat pricing scheme that keeps in mind that attributes cost either 10 or 20 points and most advantages are just very specialized attribute modifiers (talents being the clearest example of this). Its a case of if advantage x costs more than a reasonale percentage of this attribute its better to get the attibute instead level of math. |
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01-03-2014, 03:46 PM | #5 | ||
Join Date: Jul 2008
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Re: Pricing Advantages Based on Difficulty
Quote:
Quote:
Well, it probably is true if you count in all the perks...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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01-03-2014, 03:48 PM | #6 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Pricing Advantages Based on Difficulty
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01-03-2014, 03:52 PM | #7 |
Join Date: Jul 2008
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Re: Pricing Advantages Based on Difficulty
Unless there are actual examples of patients with that condition making it to what would otherwise be old age with no degeneration, I don't think that qualifies.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
01-03-2014, 04:23 PM | #8 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Pricing Advantages Based on Difficulty
I did with innate attack, the cost is around infinite points.
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I've revised the Low Tech weapons table: http://forums.sjgames.com/showthread.php?t=112532 |
01-03-2014, 06:19 PM | #9 |
formerly known as 'Kenneth Latrans'
Join Date: Aug 2009
Location: Wyoming, Michigan
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Re: Pricing Advantages Based on Difficulty
How's this:
Price mundane advantages based on how difficult they are to learn if learnable, 50 points if not learnable. Price exotic advantages at 50 points, reducing from there based on how common they are in known species of living creatures. Price supernatural traits at 50 points, reduced or raised based on how common they are in mythical beings. Doesn't matter if this makes magically levitating cheaper than winged flight or walking on water more expensive than swimming in lava.
__________________
Ba-weep granah wheep minibon. Wubba lubba dub dub. |
01-03-2014, 07:28 PM | #10 |
Join Date: Jul 2005
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Re: Pricing Advantages Based on Difficulty
I just price everything as a perk. Easier that way.
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advantage, cost, difficulty |
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