06-10-2012, 06:33 PM | #31 | |
Join Date: Mar 2011
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
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Separate games would be better; if SJG is absolutely only doing a single big-box Super Cool Edition, put 'em in with disclaimers ("Note: these tanks will pulp your best cars -- it's just the way things are. You have been warned.") |
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06-10-2012, 06:38 PM | #32 | |
Banned
Join Date: May 2012
Location: LA, CA, USA
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
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06-10-2012, 06:41 PM | #33 |
Banned
Join Date: May 2012
Location: LA, CA, USA
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
It will have to be cost-balanced, to get the microplane price down to, say, $30k to be competitive with a D30 car of some sort.
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06-10-2012, 07:03 PM | #34 |
Join Date: May 2012
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
Yes, which along with ease-of-use is why I want the design rules to be more consistent, (i.e. these things would use the same plants and weapons (for the most part)). If you're buying pretty much the same parts, your price will be similar. Then you just need to put a value on "Flight" vs. "wheels" for your airframe. I figure boats should have similar price points to cars anyway, though an equivalent boat would probably be a bit slower and heavier armed, armored than the car.
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06-10-2012, 07:34 PM | #35 | |
Banned
Join Date: May 2012
Location: LA, CA, USA
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
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Thing is, even a pretty slick car with a 230 hp engine tops out at 150 mph, but that same engine will go well over 260 mph. Reference points are: - 3.6l Fuji Heavy Industries EG33 flat-six - Subaru SVX coupe (0.29 Cd) - Glasair 1RG (19+' long / 24+' wingspan = 1.25" long x 1.5" wide). Biggest problem is price - a new SVX was $40k. A new build plane is twice that. |
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06-10-2012, 07:55 PM | #36 |
Join Date: May 2012
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
True, though lets say most vehicles in Car Wars are manufactured in "small" factories with output in the 100's per year at most.If it takes as much hand-work to build and armor a car as it does a plane your price discrepancy could believably be much less.
I submit that the same engine in a Car Wars plane should give roughly 50-75 mph over a car in top speed, and some extra acceleration as well. We could blame the divergence from physics on the weight of armor, and the need to keep everything on the table. I also submit that in general a micro-plane should be faster and lighter armed/armored than a car. |
06-10-2012, 08:05 PM | #37 | |
Banned
Join Date: May 2012
Location: LA, CA, USA
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
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Both of the car and plane start unarmored. So add $20k in armor & weapons to each, meaning the plane ends up more lightly armed and armored, due to lighter-weight armor materials. But a mere 50-75 mph speed increase? Armoring the SVX might drop the top speed from 150 mph down to 130 mph, while the plane might drop from 260 mph down to 230 mph - you're probably still going to see a 100 mph top speed advantage for the plane. The biggest issue will be staying within the footprint of the arena. In general, the plane will likely sidemount everything and "fight" like an AC-130, doing pylon turns around the ground target(s). |
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06-10-2012, 08:18 PM | #38 |
Join Date: May 2012
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
Sidemount and pylon turns probably would be the best way to attack ground targets check out AC-130 gunsight video to find out more.
I completely agree with you about the physics aspect of it though 200-225 mph sounds like a reasonable number. you should be able to keep that on a "Standard" 6' by 4' topper. Though in 3x scale you'd probably want to stick to choppers on a table that size. |
06-10-2012, 08:28 PM | #39 |
Join Date: May 2012
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
I think you would probably see the price of labor (value of human life) go down post-apocalypse. and the about of industrial capacity per capita go up. (assuming food shortages instead of physical destruction). Also decentralization would require increased reliance on cnc machining and 3d printing options for parts production. In general also the Car Wars dollar is much stronger than the RL dollar a 1980's chevy camaro was under 20,000. I have no idea what small planes cost in the 1980's but I'd probably shoot for a plane costing 1.5x as much as an equivalent car rather than 2x.
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06-11-2012, 09:45 AM | #40 | |
Banned
Join Date: May 2012
Location: LA, CA, USA
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Re: Aeroduel, and Boat Wars (Hydroduel?) in 6th?
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The price is a relative scalar, so it's OK. After volume adjustment, armor, etc. the ratio is closer to 1.5x. |
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Tags |
aeroduel 6th edition, boat wars 6th edition, car wars 6th edition, car wars kickstarter |
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