04-11-2022, 09:42 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
|
Alternate summons
From the firepower table
https://www.hcobb.com/tft/firepower.html it is reasonable to assume that there are alternate summon spells of the same level as the given ones. These would be distinct spells at the same level, and a single wizard could learn several. IQ 9: Summon Wolf / 1-hex dragon / Giant Spider IQ 10: Summon Myrmidon / Jaguar / Rattlesnake IQ 11: Summon Bear / Giant Snake IQ 13: Summon Gargoyle / Wyvern / Pegasus IQ 14: Summon Giant / 2-hex dragon / Giant Scorpion / Stone Beetle IQ 15: Summon 4-hex dragon / Sabertooth Tiger / Cave Bear / 3-hex Turtle IQ 16: Summon 7-hex dragon / 7-hex Turtle / Woolly Mammoth
__________________
-HJC |
04-12-2022, 07:47 AM | #2 |
Join Date: Oct 2015
Location: New England
|
Re: Alternate summons
There are some additional ideas about summoning spells over in the Show Me the Magic thread.
|
04-12-2022, 07:50 AM | #3 | |
Join Date: Aug 2004
Location: Pacheco, California
|
Re: Alternate summons
Quote:
How do you compare critters with different abilities? X has a higher attack damage and poison, but Y has more DX and some armor, etc.
__________________
-HJC Last edited by hcobb; 04-12-2022 at 07:57 AM. |
|
04-12-2022, 09:30 AM | #4 |
Join Date: Oct 2015
Location: New England
|
Re: Alternate summons
I agree that it is difficult to assess overall comparative danger/power of a given creature (or even PC!).
|
04-12-2022, 10:05 AM | #5 |
Join Date: May 2015
|
Re: Alternate summons
Interplay already did this, with a longer list of options.
Be sure that increasing the power and versatility of summons (and indirectly, images and illusions) is what you really want, before simply adding this and finding out later what the side-effects are. For most casual chaotic anything-goes games, not much, but it does change things up. |
|
|