01-30-2014, 01:48 PM | #1 |
Join Date: Oct 2011
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How many character points for Extra Effort and Perks?
How many character points would you charge for each individual Extra Effort, assuming you allowed your players without the Trained by a Master or Weapon Master advantages to purchase them?
How many character points would you charge for individual Perks in general, if you didn’t want to deal with the rules for tracking the required number of points in order to qualify for Perks? And so you would allow your players to purchase any Perk they wanted for the appropriate character points? Edit: For my game, a character must have TBAM or WM to be able to use any Extra Efforts. Hence, the consideration of allowing character without these advantages to purchase EE individually... Last edited by thom; 01-30-2014 at 02:14 PM. |
01-30-2014, 01:58 PM | #2 | ||
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: How many character points for Extra Effort and Perks?
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01-30-2014, 02:23 PM | #3 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: How many character points for Extra Effort and Perks?
You don't normally need any special advantage to use extra effort in combat. If the GM rules otherwise, then each form of extra effort would be enabled by an Extra Option perk; see Power-Ups 2: Perks, p. 20. And note that all rules governing perk count are strictly optional (see Power-Ups 2: Perks, p. 3), so there's no special need to charge extra if someone has a lot of them. In fact, if you're turning options that are normally available to everybody for free into things that cost points, as in that extra effort example, then it would be wise not to limit perk counts, because players will have to buy lots of perks just to return to GURPS-normal status.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
01-30-2014, 07:26 PM | #4 |
Join Date: Oct 2011
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Re: How many character points for Extra Effort and Perks?
Thanks Kromm! Where I'm coming from is page 131 of MA, specifically:
...If only individuals with Trained by a Master or Weapon Master can employ extra effort, and if the PCs have those advantages while “cannon fodder” NPCs do not, then combat will move quickly. The masters can spend FP to buy a decisive edge over their adversaries and defeat several times their number. I'm choosing to follow this as the "default" game assumption in my Fantasy game, but am willing to allow other players (and NPC foes) to "pick up" an Extra Effort or two (for a price). And that's why I was asking about how much it should cost. |
01-30-2014, 07:31 PM | #5 | |
Join Date: Jan 2011
Location: alocal
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Re: How many character points for Extra Effort and Perks?
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Tags |
character points, extra effort, perk |
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