06-10-2019, 05:23 PM | #31 |
Join Date: Sep 2007
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Re: XP for Unbalanced Races
It wasn't. It's just another version of D&D's "linear fighter, quadratic wizard" problem. You can't balance a system where one class winds up more powerful later at the cost of being weak early -- or in this case, more powerful early but being weak later. No matter what multipliers you use, there's always going to be only one point where the two power curves cross and give you balance. You can get complicated and make the areas between the two curves equal, and call that "fair". It would be, in a sense, over the whole game -- but it just means that players concerned about that kind of thing are going to be unhappy on both sides of the balance point. And even that assumes you know exactly how long the campaign is going to last. (Otherwise, the area on the far side of the balance point will wind up too small.)
Make the PC races balanced to start with, and keep them that way. Or, decide that that kind of power balance doesn't matter. Perhaps the only thing that matters to your group is equal spotlight time, or some other metric for fairness. Or perhaps your group even all feels that balance of any sort is unnecessary, as long as they're having fun. (The "Buffy the Vampire Slayer" problem -- which the TV show could simply ignore, and which the RPG tried to address the second way, by having a meta hero point sort of currency with which to affect the game, even though the character "class" abilities weren't balanced.) |
06-12-2019, 02:17 AM | #32 | |||
Join Date: Nov 2017
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Re: XP for Unbalanced Races
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As for balancing them with different power levels...that's entirely dependent on player and campaigns as to whether that works out. If a wizard can take out an opponent (or group) with a single spell/roll but only do it once or twice while the fighter takes longer and takes more risk to accomplish the same thing...is that balanced? Its a pretty standard element of rpg design, both in D&D and TFT (sleep, freeze, etc). Quote:
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06-12-2019, 11:59 AM | #33 | ||||
Join Date: May 2015
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Re: XP for Unbalanced Races
Yes!
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One point of fairness I do tend to include is just equal choices for players. If Bob and Sue join the campaign at the same time, they get a the same options of what sort of characters they want to start with. Different characters are never going to be "balanced" because it's an apples & orange & hobgoblin & ST +4 reptile man etc choice. Different characters are different in various incomparable ways, so it's up to them to choose from the available options what they want to play, and hopefully their first consideration (and source of enjoyment) is not just about power level. Quote:
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Yes, again they're different types of things, which have several different types of benefits, and can't be exactly balanced, even if one thought one wanted to. Last edited by Skarg; 06-12-2019 at 12:02 PM. |
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