02-11-2011, 12:12 PM | #71 |
Join Date: Feb 2009
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Re: GURPS Tactical Shooting
I'm one of those people who (mostly) run screaming in the opposite direction whenever the shadow of realism darkens my RPGing, however I do always love new gear and options and such
Would there likely be enough stuff in TS that Id want to get it anyway? |
02-11-2011, 12:12 PM | #72 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
Mrgh, just got to Precision Aiming. Total max bonus is lower of weapon Acc or scope bonus? Really? First of all, why is a scope one of several things you can pick from to be able to use the precision aiming if the technique doesn't do anything without one? Secondly, I can tell you right now that I wouldn't be hitting 95% hit percentages at 500 yards with my iron sights on my M16A2 if I was firing every three seconds, and I'm guessing that this is the case for the vast majority of jarheads. But according to GURPS I have the exact same bonus with that weapon despite doing something that looks an awful lot like precision aiming for 10-20 seconds.
House-rule I'll be using in my games is that you don't have a scope, you can get a bonus of half your Acc (round down) from Precision Aiming. Last edited by Crakkerjakk; 02-11-2011 at 12:42 PM. |
02-11-2011, 12:18 PM | #73 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
Pages 53-80 are all gear, loadouts, gear mod options, etc.
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02-11-2011, 12:21 PM | #74 |
Join Date: Aug 2007
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Re: GURPS Tactical Shooting
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02-11-2011, 12:27 PM | #75 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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02-11-2011, 12:29 PM | #76 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Tactical Shooting
Quote:
To me, this is less about "realistic" shooting, and more a Big Book On How Shooting Works. You get this to understand the nitty, gritty details on gunplay, and then you get gun-fu to make it awesome. The only reason I wouldn't use this is if I had a group that just didn't care about the details of gunplay.
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My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. Last edited by Mailanka; 02-11-2011 at 12:33 PM. |
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02-11-2011, 12:29 PM | #77 |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Tactical Shooting
Yes, but this received complaints during the playtest and we wanted that changed.
Several real life shooters commented that they were trained to use Precision Aiming with iron sights and historical enthusiasts pointed out that what sound a lot like Precision Aiming is attested in multiple sources before magnifying optics became widely available. So it made little sense to say that you absolutely couldn't do it without a scope. Granted, it may be more difficult without one, but that is not the same as saying that it is impossible.
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02-11-2011, 12:31 PM | #78 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
I know that this came up during the PT. Were all the proposed solutions just deemed too fiddly or wordy?
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02-11-2011, 12:33 PM | #79 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: GURPS Tactical Shooting
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02-11-2011, 12:37 PM | #80 | |
Join Date: Mar 2006
Location: Iceland*
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Re: GURPS Tactical Shooting
Quote:
That would require a few other words of verbiage to resolve and call for some fancy wording. Not that I wouldn't have liked it included. But I'm still giddy with happiness that what seems like every other suggestion we made is there in the final text. This is truly the best GURPS book I have seen and the ways in which it will enhance any game using realistic gameplay are literally legion.
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Tags |
melee, tactical shooting |
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