02-11-2011, 07:37 AM | #51 |
Join Date: Jan 2011
Location: Sheffield, UK
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Re: GURPS Tactical Shooting
One of the first things I did on purchasing Tactical Shooting was to work out what perks Parker & Longabaugh had in The Way of the Gun. That's before I got to the Movie Bibliography where they were listed already...
I take it that Parker removing the mag from his M1911 clone with his teeth is classified as a "one-handed drill"? Related - can anyone tell me if there is a perk for "Dentist on Call?" |
02-11-2011, 08:03 AM | #52 |
Join Date: Oct 2007
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Re: GURPS Tactical Shooting
First of all, I'd like to say thank you to Hans for writing this book, I love being able to put even more detail into my combats. I definitely see it as being one of the GURPS books I come back to time and time again for reference.
I do have a few questions however. What situations is Guns Sport used in, and in what situations would Guns Sport suffer the -3 penalty for defaulting to Guns? Also, the style description mentions that stylists are taught to disregard cover. Is this meant to be represented by the lack of the Barricade Tactics perk in the Practical Sports Shooting Style? Please provide a page number if I've overlooked something blatantly obvious, thanks! |
02-11-2011, 08:41 AM | #53 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: GURPS Tactical Shooting
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Yes. As far as I can tell, there's no statement in Tactical Shooting that you can't do this. What those rules do say is that you will quite often use AoA after an Aim while braced on something, and of course then you can't be running around.
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02-11-2011, 08:48 AM | #54 |
Join Date: Jan 2011
Location: Sheffield, UK
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Re: GURPS Tactical Shooting
Sports Shooting would be IPSC shooting or similar - "fake" tactical shooting effectively. Some of the skills translate to actual combat but with the penalties of not seeking cover for reloads and so forth.
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02-11-2011, 09:03 AM | #55 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Tactical Shooting
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02-11-2011, 09:06 AM | #56 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
We got a ruling on that whole One Eye night vision, but -3 to all ranged attacks thing? Or should I specifically PM Hans?
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02-11-2011, 09:22 AM | #57 |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Tactical Shooting
The rule is that it's -3 to all ranged attacks . . . unless you Aim first. As Kromm said, unless a rule is very clearly stated as a change to the Basic Set (or an optional rule), it's intended to be taken in the context of existing rules. While Tactical Shooting does try to include as much detail as possible, it can't include the entire text of the Basic Set. :)
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02-11-2011, 09:35 AM | #58 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: GURPS Tactical Shooting
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02-11-2011, 10:14 AM | #59 |
Join Date: Oct 2004
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Re: GURPS Tactical Shooting
I'm not a gun-nut by any means, and neither am I a current GURPS player, but I am curious to know if there's general non-system-specific (or at least easily translatable) prose enough in this PDF for me to get a good sense of how realistic gun combat should generally work. Is that the case?
I'm looking more for descriptive stuff (e.g. the "movie myths", psychology of combat, etc) than rule-specific stuff. What's the relative proportions of the two in the book?
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02-11-2011, 10:16 AM | #60 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: GURPS Tactical Shooting
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Though even the character traits and gear goes into substantial detail on how real-world people train on real-world things, so I'd say another half of the GURPS-specific portions would still be usefull to you. Total 2/3 of the book useful to non-GURPS people, I guess? |
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