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Old 05-21-2007, 08:43 AM   #81
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Doctor Strange

Quirks: Chauvinistic [-1]
An interesting personalization. Is it based on behaviorisms exhibited in the comics? I don't recall such, but it has been a while, LIS.
Quote:
Originally Posted by naloth
Strange pretty much cannot be done using GURPS Magic... I wouldn't bother unless you want to assign him thousands of fatigue, impossibly high skill levels (Magery 10ish?), and use Modular Abilities to represent that he knows every spell.
Quote:
Originally Posted by tbrock1031
For Strange as he's been presented in the past, this is true. Part of the problem is that the writers never clearly sat down and said "this is what he can do, and this is what he cannot do."

However, does the method I used for his character sheet work as a workable approximation? This is still somewhat early in his career, so I'm guessing he hasn't learned all of his spells yet.

One other method I toyed with was syntactic magic; I'll have to look up my notes on Strange-as-Syntactic-Mage. I went with Ritual Magic as it seemed to fit the flavor of the Marvel Universe better.
I don't like the general idea of combining Magic with Powers. If I were writing him up myself, I think I would use strictly power-based "magic" for everything. Given the assumption that actual spell-like abilities (from Magic) are to be used in the design, I'd say that Ritual Magic does look like a good fit.


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Old 05-21-2007, 10:51 PM   #82
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
and now for my favorite build so far...
Hulk
Certainly looks better now that you've knocked the super effort down to a more reasonable level, I think. I'm not sold on the idea of stepping up effective lifting ST based on three levels of excitement, but you have to draw lines somewhere*g* I see that you didn't include Breath-Holding or any equivalent... Intentional?
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Old 05-22-2007, 08:50 AM   #83
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Human Torch

Disadvantages: Chummy [-5]; Code of Honor (Hero's) [-5]; Compulsive Carousing (12) [-5]; Impulsiveness (12) [-10]; Lecherousness (12) [-15]; Overconfidence (12) [-5]; Pacifism (Cannot Kill) [-15]; Slow Riser [-5]; Xenophilia (12) [-10].
Quirks: Loves his Fans [-1].
Skills: Aerobatics (H) DX+4 [12] – 17*; Brawling (E) DX+3 [8] – 16; Driving/TL8 (Automobile) (A) DX+5 [20] – 18; Driving (Motorcycle) (A) DX+1 [4] – 14; Innate Attack (Beam) (E) DX+7 [24] – 20; Innate Attack (Projectile) (E) DX+7 [8] – 20§; Mechanic! (WC) IQ+5 [60] - 16‡; Piloting/TL8 (High Performance Airplane) (A) DX+3 [8] – 16†; Piloting/TL8 (High Performance Spacecraft) (A) DX+3 [8] – 16†; Skiing (H) HT+2 [12] – 12.
Looks pretty solid. I wouldn't have made him quite so skilled (especially not early in his heroic career), but that's just a matter of taste I suppose. The disadvantages... do you think he should be so idiosyncratic? I would have figured some of those to be no worse than Quirk-level.
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Old 05-23-2007, 04:06 PM   #84
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Finally got around to updating Cyke, eliminating that quirk. (I lowered Hiking by a point to compensate; I don't see it having much effect on the character.)

Also edited Marvel Girl, now that I finally got her statted out. Everyone else I have planned from here on out should be a piece of cake compared the last four I've done.
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The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-23-2007, 04:08 PM   #85
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

re: Hulk
Quote:
Originally Posted by Not another shrubbery
Certainly looks better now that you've knocked the super effort down to a more reasonable level, I think. I'm not sold on the idea of stepping up effective lifting ST based on three levels of excitement, but you have to draw lines somewhere*g* I see that you didn't include Breath-Holding or any equivalent... Intentional?
Oversight, actually. I was reading his OHOTMUDE and OHOTMUU89 entries when I was working him out, which either didn't mention it or glossed right over it.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-23-2007, 04:13 PM   #86
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by Not another shrubbery
An interesting personalization. Is it based on behaviorisms exhibited in the comics? I don't recall such, but it has been a while, LIS.
[snip]
When I read through it, I noticed that the quirk Chauvanism is primarily being aware of differences, not necessarily acting on them. In a way, it's a trait I have. I really don't care if someone's white, black, hispanic, asian, or whathaveyou, but I usually wind up noticing it anyway. That's kind of how I pictured Strange.
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
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Old 05-23-2007, 05:15 PM   #87
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

I wrote up a tv build a long time back that I really like:
http://forums.sjgames.com/showpost.p...8&postcount=10

While I wouldn't disagree that the Hulk has at least 10 points of odius personal habits, I'm not sure his speaking in the first person would be worth that much on its own...
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Old 05-23-2007, 11:17 PM   #88
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
Invisible Woman

Attributes: IQ 13 [60]
Advantages: Control Invisible Force Fields (Psionic, -20%) [360]; Create Invisible Force Fields 20 (Psionic, -10%) [180]; Crushing Attack 5d (Cone, 2yd, +70%; Damage Modifier: Double Knockback, +20%: Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Psionic, -10%; Alternative Attack, x1/5) [18]; Cutting Attack 5d (Armor Divisor (2), +50%; Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Psionic, -10%; Alternative Attack, x1/5) [22]; Impaling Attack 5d (Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Rapid Fire, RoF 5, +70%; Psionic, -10%; Alternative Attack, x1/5) [27]; Piercing Attack 5d (Armor Divisor (5), +150%; Malediction: Uses Speed/Range Table, +150%; No Signature, +20%; Rapid Fire, RoF 10, +100%; Psionic, -10%; Alternative Attack, x1/5) [26]
She's a bit brighter than I remember her being... not that there's anything wrong with that, just something I found notable :)

naloth commented on the FF projection power. The Create/Control/IA build you have looks too busy to me. I'd say his advice (to use the Wall enhancement on on of the IAs) was sound. You could also use DR (FF) with Area Affect + Affects Others. This would clean up her cs a bit and probably be a little more cost effective.
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Old 05-24-2007, 09:25 AM   #89
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

Quote:
Originally Posted by tbrock1031
When I read through it, I noticed that the quirk Chauvanism is primarily being aware of differences, not necessarily acting on them. In a way, it's a trait I have. I really don't care if someone's white, black, hispanic, asian, or whathaveyou, but I usually wind up noticing it anyway. That's kind of how I pictured Strange.
Fair enough. It's wasn't a behavior I remembered, but I can see how it might fit with his character.
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Old 05-25-2007, 02:55 PM   #90
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Default Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition

THING

Real Name: Benjamin J. Grimm.
Occupation: Adventurer, starship pilot, former aircraft test pilot, former astronaut.
Identity: Publicly known.
Legal Status: Citizen of the United States with no criminal record.
Other Aliases: None.
Place of Birth: Brooklyn, New York.
Marital Status: Single.
Known Relatives: Petunia (aunt).
Group Affiliation: Fantastic Four.
Base of Operations: The Fantastic, known space; the Baxter Building, Manhattan, New York City.
History: Ben Grimm grew up in the slums of Brooklyn, New York. As a youth, he fell in with the Yancy Street gang, committing petty thefts and harassing the police, although they were careful never to cross the line.

Ben's dream from a young age was to become an astronaut. Realizing that this dream wasn't possible while a gang member, Grimm entered college on an Air Force ROTC scholarship. While in college, he was roommates with Reed Richards and Victor von Duum. Reed and Ben became close friends, and when Reed explained that he was working on a faster-than-light stardrive, Ben half-jokingly volunteered to fly the prototype, should Reed ever get one working (see Doctor Doom, Mister Fantastic).

After college, Ben Grimm became an officer in the United States Air Force, where he became one of their top test pilots. When the opportunity came for a transfer to NASA, to fly the space shuttle, Ben applied and was accepted for astronaut training.

While at NASA, Ben was surprised to find out that his old friend from college, Reed Richards, had in fact managed to design a faster-than-light stardrive. Ben was involved in the Fantastic project from the start, as Reed held Ben to his promise from college. Ben also was instrumental in designing and building both the drive and the modifications to the space shuttle frame that would serve as the test bed.

During the flight of the Fantastic, Ben, along with the others on the crew, was bombarded with unusual radiation that the ship's shields were unable to completely withstand. As a result of this, Ben found himself changing into something he called a "thing" (Johnny Storm, one of the others affected by the radiation, has pegged him with the superhero name "Thing" as a result; see Human Torch).

Ben has not yet fully adjusted to being a "freak", as he puts it, and is working with Reed and others to try and reverse the transformation. Reed theorizes that Ben should be able to change back and forth from human to "Thing", but some unknown factor which he has not yet uncovered is preventing this change from happening.
Height: 6'.
Weight: 500 lbs.
Eyes: Blue.
Hair: None.
Uniform: Black pants, black belt with a white 4 on the buckle, black boots.
Other Distinguishing Features: The Thing's entire body has been altered, giving him a stony exterior that resembles orange rocks. In addition, his hands only have four fingers (including the opposable thumb) instead of the standard five.
Strength Level: The Thing possesses superhuman strength, enabling him to lift (press) 80 tons.
Known Superhuman Powers: Ben's Grimm possesses superhuman strength and a thick, rocky outer layer of skin that provides a tremendous amount of protection from damage, rendering him nearly invulnerable from most forms of damage.
Other Abilities: Ben Grimm is a trained astronaut and aircraft test pilot with several Masters of Engineering degrees.

1,284 points
Attributes:
ST 33/320 [100*]; DX 12 [40]; IQ 12 [40]; HT 13 [30].
Secondary Characteristics: Dmg 3d+2/6d (33d/35d); BL 218 lbs. (20,480 lbs/10.25 tons); HP 33 [0]; Will 12 [0]; Per 13 [5]; FP 13 [0]; Basic Speed 6.25 [0]; Basic Move 5 [-5]; Dodge 10.
Languages: English (Native) (Native Language) [0].
Cultural Familiarities: Western (Native) [0].
Advantages: 3D Spatial Sense [10]; Combat Reflexes [15]; Damage Resistance 45 (Can't Wear Armor, -40%; Hardened +1, +20%) [180]; Hard to Kill 5 [10]; Hard to Subdue 5 [10]; High Pain Threshold [10]; Hot Pilot 2 [10]; Immunity to Metabolic Hazards [30]; Injury Tolerance (Damage Reduction: /10; Homogenous) [190]; Legal Enforcement Powers 2 (Informal, -10%) [5]; Pressure Support 3 [15]; Security Clearance (NASA) ("Need to Know" Access to a Narrow Range of Secrets) [5]; Super ST +13/+300 [520]; Super Throw 2 [20].
Perks: Alcohol Tolerance [1]; Courtesy Military Rank (USAF Major) 4 [4]; Non-Protective Clothing [1]; Penetrating Voice [1]; Sanitized Metabolism [1]; Striking Surface [1].
Disadvantages: Addiction (Tobacco) [-5]; Bad Temper (9) [-15]; Chronic Depression (12) [-15]; Code of Honor (Soldier's) [-10]; No Sense of Smell/Taste [-5]; On The Edge (9) [-22]; Social Stigma (Freak) [-10]; Stubbornness [-5].
Quirks: Dislikes Being "Different" [-1]; Expression ("IT'S CLOBBERING TIME!") [-1]; Likes Playing the Role of the "Big Dumb Brute" [-1].
Skills: Boxing (A) DX+4 [16] – 16; Breath Control (H) HT [4] – 13; Current Affairs/TL8 (Science & Technology) (E) IQ [1] – 12; Electronics Operation/TL8 (Sensors) (A) IQ+1 [4] – 13; Engineer/TL8 (Aerospace) (H) IQ+1 [8] – 13; Engineer/TL8 (High-Performance Aircraft) (H) IQ+1 [8] – 13; Engineer/TL8 (Low-Performance Spacecraft) (H) IQ+1 [8] – 13; Engineer/TL8 (Rockets) (H) IQ+1 [8] – 13; Forced Entry (E) DX+0 [1] – 12; Free Fall (A) DX+3 [4] – 15†; Gunner/TL8 (Machine Gun) (E) DX+3 [2] – 15‡; Guns/TL8 (Rifle) (E) DX [1] – 12; Leadership (A) IQ-1 [1] – 11; Mathematics/TL8 (Applied) (H) IQ+3 [8] – 13; Navigation/TL8 (Air) (A) IQ+4 [8] – 18‡§; Navigation/TL8 (Space) (A) IQ+3 [3] – 17†‡; Piloting/TL8 (Aerospace) DX+4 [3] – 16‡#¥; Piloting/TL8 (High-Performance Airplane) DX+4 [4] – 16‡¥; Piloting/TL8 (Low-Performance Spacecraft) DX+4 [4] – 16‡¥; Shiphandling/TL8 (Spaceship) (H) IQ+1 [8] – 13; Soldier/TL8 (A) IQ+1 [4] – 13; Spacer/TL8 (E) IQ+2 [4] – 14; Streetwise (A) IQ+1 [4] – 13; Throwing (A) DX+1 [4] – 13; Urban Survival (A) Per+1 [4] – 14; Vacc Suit/TL8 (A) DX+1 [4] – 13.
Starting Spending Money: $4,000 (20% Starting Wealth).

* Includes +13/+300 from Super ST
† Includes +2 from 3D Spatial Sense.
‡ Includes +2 from Hot Pilot
§ Includes +3 from 3D Spatial Sense
# Defaulted from Piloting (High-Performance Airplane)
¥ Includes +1 from 3D Spatial Sense


Role-Playing Notes:
Ben Grimm is intensely loyal to his adopted family, the Fantastic Four. He's still coming to terms with his new form; this has led him to engage in actions which would have killed him long ago if it wasn't for his powers. However, do not threaten Reed, Sue, or Johnny, or "papa bear gets angry" and "it's clobbering time!"
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting

Last edited by Phantasm; 01-05-2015 at 10:07 AM. Reason: updated the charsheet with Super ST and IT:DR
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