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05-23-2022, 06:56 PM | #11 | |||
Join Date: Jun 2013
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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Unless you're wanting to go with one of the "She actually abandoned her Aiming attempt to use All Out Defense," but that doesn't seem to match the narrative the makers look to be going for, or what it sounds like you're looking for.
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05-24-2022, 12:01 AM | #12 | |
Join Date: Aug 2018
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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If that's the case though, even if someone else sharing your hex was targeted (like an enemy grappled in close combat) them getting targeted should probably trigger wasted active defenses too. |
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05-24-2022, 05:28 AM | #13 | ||
Join Date: Aug 2004
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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Also, from a game balance perspective, it turns every missed melee attack into a feint (not a GURPS Feint, but a wasted defense). That's too much. Make players use Rapid Strikes, Feints, Deceptive Attacks, swarming, and flanking to overwhelm their opponents' defenses deliberately. From a realism, in-my-actual-experience perspective, of course you can tell when a melee attack is a miss --- it's part of knowing how to parry. Every-miss-is-a-feint only works on absolute novices, and probably only in training. There are better GURPS models for that, like novices always taking AOD... |
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05-24-2022, 06:32 AM | #14 | |||
Join Date: Jun 2013
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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The moral of that story is, just ignoring an "obvious miss" is a good way to get yourself hit by a Deceptive Attack. As for how to represent novices being more likely to waste defenses, my suggestion does that readily (the higher your skill, the more likely you are to have sufficient MoS to recognize the attack really is a miss and not waste a defense) and actually has the novice reacting to an attack, rather than happening to have done All Out Defense this round.
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05-24-2022, 07:02 AM | #15 | |
Join Date: Aug 2004
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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The "only AOD" option I mentioned is actually a reference to the "Untrained Fighters" box on MA 113 (specifically, the "'Coin Toss' Option"), which is a bit more complicated, but gets the point across. "Combat Art or Sport Fighters" may also apply to your anecdote. |
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05-24-2022, 07:38 AM | #16 | ||
Join Date: Jun 2013
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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05-24-2022, 08:38 AM | #17 | ||
Join Date: Aug 2004
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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(I find that the basic neuroscience behind reflexes and the stress of real combat is best explained by this webcomic: https://www.smbc-comics.com/comic/conscious) It's basically irrational to assume that they consciously chose to not block. Their reflexes were too slow to react to your trickery. People will narrate whatever fits what happens to themselves, after the fact, to "fill in" their memory of what happened under stress, all the time. Quote:
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05-24-2022, 04:23 PM | #18 | ||||||||
Join Date: Aug 2018
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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I guess the key is to design this so that intentional misses (Feints) are in general more distracting than accidental misses (failed hit rolls) Quote:
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Being more hexes off target should be more obvious (an easier perception check) to discern. If you don't think it's coming at your hex, you won't choose to defend, unless you perceive it targeting an ally's hex in which case you might opt to try sacrificial parry. Quote:
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If I wasn't watching someone's hand closely I probably wouldn't even notice if they were punching me or stabbing me with a concealed dagger just "arm is moving toward me" if they were moving fast enough. |
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05-24-2022, 08:02 PM | #19 |
Join Date: Apr 2022
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Re: should it be possible for an attack on you that your ally parries to spoil your A
Maybe it doesn't have to be a mechanical rule but can make the GM give you an extra charpoint after the session for roleplaying a stressful battle in a more natural way?
If this were done deliberately then it might just be a mental disadvantage: Lack of trust in defenses or something. Which could in theory be worth a few points. Make a self control roll to believe in your allies trying to protect you. Or something. And since disads are there fore 'roleplay flavor', you might as well just sidestep that and reward more humane, so to speak, battling with one CP or something, too. Could be the easiest solution (and I like easy solutions :P ) Like a very very slowly drip fed combination of post combat shakes and other such things. Only not limited to them directly. As in, you're not shaking, but every now and then you roleplay a bit of panic, and the GM goes: man that was cool, have a CP, etc. |
05-25-2022, 02:36 AM | #20 | |
Join Date: Aug 2018
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Re: should it be possible for an attack on you that your ally parries to spoil your A
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dodge this, ghost force, gulliver, on target, tactical shooting |
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