01-02-2015, 09:31 PM | #1 |
Join Date: Nov 2011
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Swaying the Populace
So I'm thinking about rules for persuading a population that can handle a wide range of TLs.
Social Engineering is pretty vague here and as a book is more focused on social interaction topping out at the crowd level rather than stuff like "how many people in Area 11 join the Black Knights". THS gives us two other 4e options in the form of Toxic Memes as filtered through Changing Times and Big Media Memetics. I'm not terribly familiar with either (though I recall both being described as rather weak in terms of effect) though Big Media Memetics has a discussion of how to adapt it to non-THS settings. I'm not entirely happy with either of them. For one thing as they stand they are both kinda based around a "you spend money spreading your message and..." model which has drawbacks for some approaches. City Management might be plundered for rules bits in some circumstances. Am I missing anything? What are your impressions of the current systems as a basis for a system that also handles lower tech interaction with a population? Have you come up with any house rules for this sort of thing? |
01-02-2015, 10:11 PM | #2 |
Join Date: Jan 2014
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Re: Swaying the Populace
Have you counted the Infinite Worlds Social gadgeteering rules?
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01-02-2015, 10:16 PM | #3 |
Join Date: Dec 2006
Location: Meifumado
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Re: Swaying the Populace
I was going to mention these too, and add that we found they worked nicely a couple of times in our game.
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01-02-2015, 10:18 PM | #4 |
Join Date: Nov 2011
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Re: Swaying the Populace
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Tags |
big media memetics, memetics, social engineering, social inventions, toxic memes |
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