05-17-2022, 02:52 PM | #691 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Then again, if this is true: Quote:
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Maybe I could pretend to have been buried down there for ages. A watch maybe? A lucky coin or pendant? A fidget spinner? |
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05-18-2022, 10:11 AM | #692 | ||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-18-2022, 04:08 PM | #693 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
Well, suppose I could go as myself. Doubt they've seen anything with this many arms, or legs for that matter. Maybe amp up the in inhumanness (inhumanoidness?) a little.
Though I suppose I could try tailoring my appearance to fit local myths: Quote:
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05-18-2022, 07:37 PM | #694 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
We could do a bit of story-crafting and pose as a pair of traveling merchants...
I think an unexpected race would be contrary to Corco's way of doing things. |
05-18-2022, 10:17 PM | #695 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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05-19-2022, 07:51 AM | #696 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Posing as an animated construct would fit into their history, if you can pull it off. Several "animal people" builds make sense as well. You could present yourself as a "pre-catalcysm" orc, from the days when they had not yet magically bonded with ice. That is one of their favorite myths. You have been freed from a spell that held you bound deep underground in the dwarven kingdoms. Tuguk sees a lot of merchants, mostly trading animal products from the wastes in exchange for metal, which Tuguk has more of than the wastes have seen in a long time.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-19-2022, 09:34 AM | #697 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
If I'm not wrong, that would let me justify not being able resist the elements as well as anyone else. And it wouldn't cause problems if we needed to infiltrate the blue tusks... So I'm good with that.
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05-30-2022, 08:11 AM | #698 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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How will Vassarious be disguised initially? Do you have any other questions before you drop in?
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-30-2022, 08:51 AM | #699 |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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05-30-2022, 09:32 AM | #700 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious will want to have survival gear, a communication amulet, armor (local stuff constructed from more modern materials if possible, or modern armor tailored to look like the local stuff).
With the possible races: anything other than a lizard-man or Ice Orc is going to draw attention, is that right? (Vassarious will present as the most common archetype for the location.) |
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