01-29-2021, 09:27 PM | #411 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
OOC:
As Pacifica shift closes to an end, she tells Nejora about a new chill-out place (Hua’s window). She tells her she would like to go there sometime around their off-hours, expressing her high expectations. During lunch Pacifica talks with her lunch-friends and checks whether or not they have collected any interesting rumors. Pacifica's acting (talking to Nejora): 3d6 <= 15 2 + 6 + 3 = 11 ... success Pacifica's fast talk (talking to lunch-friends): 3d6 <= 13 2 + 4 + 1 = 7 ... success BTW Erick, did somebody (lunch-friends) make suggestions to improve Pacifica’s plan? It’s the input for this post.
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01-30-2021, 07:28 AM | #412 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
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01-30-2021, 08:52 AM | #413 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Quote:
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02-01-2021, 09:34 AM | #414 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Daymar happened to leave Pothi quite close to Hua and Thibi's return route to their mess. All he has to do is leave first and watch for them to pass.
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02-01-2021, 09:56 AM | #415 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
The rumors are mostly repetitions of this: Quote:
The news on this has slowly solidified. Six arrests were made, with at least one release. One arrest was two members of security, and they think they caught the arson. The suspicion is that there is a mind controller aboard. Quote:
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02-01-2021, 06:10 PM | #416 | ||
Join Date: Nov 2016
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Re: DreadStormers [IC]
Quote:
Pacifica's fast-talk (Nejora) 3d6 <= 13 4 + 4 + 5 = 13 ... success Quote:
It is only a matter of time until Daymar is found… They already have an idea about his powers, and since Daymar said his section is hot, it will be easy to make him take the bait by having him repeat his strategy over and over… In other words, if they know someone has already bypassed the food’s psi-suppressants (hence the availability of his powers), all they have to do is wait until they find the same oddity. Now, if Hua sent the “schedule change” note, she should have been the person that was caught and then released. So, she must have a new buddy…. Or better said, a watcher. And who knows... Perhaps there are more guys behind her... As these thoughts cross her mind, Pacifica wonders about the plan... The other day they mentioned the possibility of flushing oxygen away, how easy is that? And how easily can you bolt the door? Pacifica's Savoir Faire (Military, for the purpose of Pacifica's questions) 3d6 <= 14 3 + 2 + 3 = 8 ... success
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02-02-2021, 02:24 PM | #417 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Quote:
[280] 21-02-02 22:23:18 CET Mental Surgery on Thibi (10 points of delusions related to Hua's innocence/being above suspicion) 3d6 <= 16 1 + 6 + 4 = 11 ... success [279] 21-02-02 22:21:49 CET Acting (to make bumping into Thibi seem like an accident) 3d6 <= 14 6 + 5 + 3 = 14 ... success
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02-03-2021, 10:33 AM | #418 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Thibi takes the alterations: She will assume Hua is above reproach, and will ignore the buddy rule for Hua. Thibi apologizes for bumping into Daymar, insisting that it was her fault. Quote:
Is this directed at Daymar? it might be a good idea to pass this information on to him. Quote:
Every compartment door or hatch can be sealed. This is done with a large and sturdy lever on the door. Both sides have the lever. it takes one second to seal the door with the lever, two seconds if you fail your DX roll. The other side can open up the lever, of course, but once in place there is a certain resistance to moving it, and its easier to win a lever wrestle with a dread stormer than an actual wrestling match. Officers, security, and some noncomissioned officers have access to padlocks you can put on these levers. These sealing doors are also on the hydrogen brick compartments. Altering the gasses in a compartment is a simple spacer roll. You need a source of gas*, access to the controls, and enough time for the gas to exchange in the way you want it, which can take a minute or so. Sucking out the oxygen is hard, but denying any more is easy. * pipes for such things run throughout the ship. There is usually one in each compartment, along with hoses stored elsewhere to transfer the gasses. Hua and Pacifica (the girls) can now have their meeting on deck 5, once they make the rolls to get there. (middle of the night for Hua, off hours for pacifica)
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02-03-2021, 11:17 AM | #419 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Is there a roundabout route to deck 5 that will avoid high traffic or am I going to have to bank on Acting to avoid "where's your buddy?" questions.
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02-03-2021, 12:04 PM | #420 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Yes. The ship is virtually a labyrinth. I was going to make a quip about climbing 10 floors of ladders to avoid the elevators, which are chokepoints, but you sleep on the top of the ship, on deck 2, so you've only got about 3 floors to go down. You do need stealth to leave the bunk room.
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