12-15-2020, 02:19 PM | #341 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
As I recall it was covered in oil. Are you suggesting this plan is doomed to failure and come up with another one?
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
12-15-2020, 07:55 PM | #342 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Anyway; camouflaging the evidence (assuming -2) Quote:
And let's try to make Botha lose composure with Savoir-Faire: Quote:
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12-15-2020, 10:28 PM | #343 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
IC:
(Thinking) Next time I sing I will do it during lunch, I will try to convince Nejora to join me in singing a song of her liking. I will be following Nejora as she sings, backing her voice, harmonizing it. It should be a play for our table, not so loud, but it's OK if others listen to it. Pacifica's acting: 3d6 <= 15 4 + 1 + 5 = 10 ... success Pacifica's Singing: 3d6 <= 14 1 + 1 + 4 = 6 ... success (Thinking) So, what's with this shooting? I would like to meet with my team and check this with them; also, I have some ideas I would like to share... When the time comes, I would like to know if the ship has improved the security measures/policies. If so, I would like to find a plausible excuse to hit deck 5 without scrutinization. OOC: I feel like we are working in the early days of the campaign (are we?), so I supposse what matters at the momment is building good relationships with the people in Pacifica's section. How much time has passed since we boarded the ship? What is the assigment of the "buddy" and why should she stick with Pacifica? I guess it is OK if Pacifica had not met up with her teammates until now; I am assuming the whole team met before starting the mission, at least Pacifica should know them from the briefing. What passwords do I have? What are the requests Pacifica receives from the officers? And who are these persons? From what I have seen in my section, which people would be a weak link? Finally, In order to device a plan for the rendezvous: What areas are "always open" for Pacifica? What would be the regular conditions to have Pacifica visit "restricted" decks or places she has no business with?
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12-16-2020, 10:22 AM | #344 | ||||||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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Botha maintains her calm and fatalistic outlook, though Hua can tell she is seething inside. Doubling back, I'd like to verify that Hua ate the biscuit when requested to? Security has come to take both her and Botha into custody. Quote:
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The response to the dreadstormers starts after the fire, on the first friday (day 6). most of your administration type stuff is happening there. We're trying to get to day 14 and the eventful breakfast. Quote:
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Its important that the meeting on day 3 (tuesday) be made, because that's when all the other meetings will be set up. She has the option of trying to get up to deck 5 during her free time, during her shift, or while her bunk room is sleeping: the ideal time (From the other's perspective) is while the bunk room is sleeping. Quote:
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Your section is huge: 150 people, split into two broad endeavors and three shifts. And you sit near people from other sections. Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-16-2020, 12:28 PM | #345 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
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Anyway, I'm just fine rolling along with this. Absolutely. |
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12-16-2020, 03:37 PM | #346 | |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
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[215] 20-12-16 23:36:08 CET Suggestion 3d6 <= 16 6 + 5 + 2 = 13 ... success He only succeeded by 3. If he resists, I'd like to use Luck to re-roll.
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
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12-16-2020, 07:25 PM | #347 | |||||
Join Date: Nov 2016
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Re: DreadStormers [IC]
IC:
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3d6 <= 13 3 + 3 + 6 = 12 ... success Quote:
Rolling for Zybo’s hydrogen calculation requests: Calculation time (Administration): 3d6 <= 15 4 + 1 + 2 = 7 ... success OOC: Alright, saving the idea for the right day. Quote:
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Kidding aside, I understand what you mean. By weak link I meant the kind of people that can’t do their job right, sometimes they try and try, but they simply don’t make it. I would like to help them, as long as it doesn’t interfere with my job at the section. And I want to spot ideal candidates for further “brain-wash & frame operations”. This was really helpful, and thanks for helping me with the time frames!
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12-17-2020, 09:38 AM | #348 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
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The Zorbani Pact governments play lip service to the Malu empire, but most of the leaders aren't that loyal to it: its a powerful patron that provides them with weapons, arms, and political backing. Individual Malu they'll mostly be polite to, and try not to stray to far from their fictional "official" retoric. Pacifica knows a lot about the Malu empire: Its the "Real" foe here, the entity that designed and built these ships, and is propping up the Zorbani pact and its governments. Talking to Commander Zybo will be hard. Officers and enlisted aren't supposed to fraternize. Going up to him and talking to him would be a breach of military discipline. There are some exceptions made for high-ranking NCOs, but pacifica is nowhere near that. He is, however, a ripe target for rumor and gossip among the ranks. Quote:
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As for the Bathroom, those are mostly in living quarters, and the buddy rules are a bit relaxed there. The buddy is supposed to follow to outside of the bathroom. Often they'll just stand near the door to the hall. Quote:
So is the plan that she just gets up while everyone is asleep and sneaks to the location? That will require a stealth roll. For 2 FP and displacement-2 roll (or 4 FP and a displacement roll) you can get a +4 to this (from removing the targeting limitation from your obscure) Quote:
Make an per-based administration roll to identify people. Quote:
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Hua and Botha are both taken to a small compartment on the port side of floor 14. She is surprized to see that while five of the emptied brick chambers are open, one is closed and locked, and guards already posted. Did they already arrest somebody? Botha is locked in one small compartment. Hua is locked in another, and she is told to sit tight until they are done investigating. She's assured that if she is innocent she will be fine. Botha knows they're probably also waiting for the suppressants they just watched her eat to kick in. She has a bucket, in case she really needs to use the bathroom. The room is less than 10 by 10, and has the weird smell of hydrogen brick stabilization catalyst.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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12-17-2020, 02:18 PM | #349 |
Join Date: Sep 2005
Location: Canada
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Re: DreadStormers [IC]
Daymar will suggest to the guard to comment quietly to his companion that he doesn't see the person they are looking for. He is then going to try suggestion on the other one, accepting the penalty for multiple uses.
[223] 20-12-17 22:18:05 CET Suggestion for second guard (at -2 for multiple uses) 3d6 <= 15 2 + 1 + 5 = 8 ... success
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Secret: Not a Gnome. (Actually a Dwarf with Dwarfism). |
12-17-2020, 02:27 PM | #350 | ||||
Join Date: Nov 2016
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Re: DreadStormers [IC]
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Acting with Nejora: 3d6 <= 15 1 + 2 + 6 = 9 ... success Quote:
IC: (thinking) I shall leverage with my memory, and I will aid to prevent overlooking deadlines and key procedures in my section. I want to be the person in the know when it comes to my area. And if Zybo is careful with his operations, then I will double check the procedures and with the people in charge of them as much as I am authorized to. I won't step over others and I won't be the snitch, I will simply tell them if there's room for problems and how to solve them if that falls within my area of knowledge. I will involve Nejora as much as possible, since she's part of "the team". I guess this will eventually help me in gathering more passwords and critical information, besides building a (good) reputation. Quote:
Perception roll (administration): 3d6 <= 13 1 + 6 + 1 = 8 ... success Administration roll: 3d6 <= 14 5 + 4 + 1 = 10 ... success Quote:
Improving stealth, 2 FP and displacement-2 roll: 3d6 <= 12 4 + 3 + 1 = 8 ... success Stealth +4: 3d6 <= 19 3 + 2 + 2 = 7 ... success
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