05-10-2022, 09:01 AM | #1401 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
You can improvise a light shock... I don't think that would mean anything to them though.
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05-10-2022, 01:34 PM | #1402 | ||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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05-10-2022, 07:05 PM | #1403 |
Join Date: Nov 2016
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Re: DreadStormers [IC]
OOC: How much time are Hua and Day taking to arrive? Are they fine in terms of the distance Pacifica knows they have to walk? Is it reasonable, or are they taking longer than expected?
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05-11-2022, 07:23 AM | #1404 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
In terms of time, the two groups both have control of command centers and both have received (or will receive shortly) information on the enemy. I would recommend talking to each other. The time spent so far is not over what was predicted... yet. Quote:
Chojo almost immediately gets the paper, and a chance to read it. His eyes get wide, and he looks around for someone or something.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-11-2022, 11:43 AM | #1405 | |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Quote:
Hm. I suppose my three might have him think there's only three total, not three more. I'd rather not give him a second slip, and would prefer to go looking for someone important to assassinate once or moments before the attack begins. |
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05-12-2022, 08:06 AM | #1406 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Quote:
Is Hua's plan to wait until just before the attack and then kill someone? who will be targeted? In what position will she be waiting?
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-12-2022, 10:29 AM | #1407 |
Join Date: Jan 2014
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Re: DreadStormers [IC]
Well, unless there's enough time to go kill somebody, and make my way back to this staging area before the shooting starts, I'll just go looking around this area for someone who looks important (i.e. a high-level officer, a sergeant in charge of one of the security teams, etc.) and hide in the corner before blowing him away half a minute before the assault.
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05-13-2022, 07:38 AM | #1408 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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05-13-2022, 08:52 AM | #1409 | |||
Join Date: Jan 2014
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Re: DreadStormers [IC]
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05-16-2022, 03:31 PM | #1410 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: DreadStormers [IC]
Quote:
Shortly before the forces loyal to the Quinta republic (and therefore Jakorbi) reach the officer quarters, the enemy launches their own attack. The Loyalists have 23 security personnel, 5 helping hands volunteers, and 25 officers... though two of those officers and two security personnel are secret moles, and they have a dreadstormer wandering freely among them. Officers and security have helmets and vests in addition to weapons. Officers mostly have about half laser pistols and half laser riffles, security and volunteers have laser riffles. The dreadstormers have 31 security personnel (20 original security with each Hua and Daymar for 40 total, six left in life support, one injured, and two that are moles in the enemy forces. All of their forces have riffles, helmets, and body armor. The dreadstormer's side is slightly better armed (more riffles, everyone in body armor), the loyalists have more forces at 37 vs 48, the dreadstormer forces have sneaker agents, the dreadstormes have better morale (fanaticism on most their troops) and the loyalists are probably better led*... until the mate in command is hit by a shot right as the attack is launched. Mass Combat Stats Converted security... 4 riffles, Good quality troops, good equipment (320 TS) Loyal Security... 3 riffles, average quality troops, good equipment (180 TS) Officers ... 3 riffles, Good quality, average equipment (180 TS) helping hands ... inferior troop quality, poor equipment (10 TS) Infiltrated agents... neutralize least 30 TS, and probably more, depending on when they strike... So its 320 TS vs 330 TS. And the second mate critically failed the battle plan with a 17... are you sure you still want to shoot him?* Daymar, would you roll against Strategy for Sergent Pookivo against his skill of 12? * I kid, past results are no indication of future performance.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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