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#1 |
Join Date: Aug 2004
Location: Pacheco, California
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My rough estimate is that a Physicker would be a starting nurse while a Master Physicker would be a GP doctor.
Modern Earth has a much more involved talent tree. "Yes, I'm a medical doctor, but I really don't know much about heart attacks." But then we don't have wizards who can heal everything except a broken heart with a wave of a wand.
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-HJC |
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#2 |
Join Date: Sep 2018
Location: North Texas
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I think there's room for expansion of certain talents following the Apprentice/Journeyman/Master paradigm.
I've been working on a number of new and revised talents to support this idea... FIRST AID as a prerequisite to PHYSICKER, ACOLYTE preceeding PRIEST, etc.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#3 | |
Join Date: Jun 2008
Location: Boston area
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If you don't reduce the cost of Physicker to 1 talent point, then you'll be effectively increasing the cost as well, of course. |
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#4 | |
Join Date: Sep 2018
Location: North Texas
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;)
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#5 | |
Join Date: Jun 2008
Location: Boston area
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There are certainly some possible unwritten benefits. A priest will gain favorable reactions from adherents, I'd reckon. Though likely negative reactions from those who follow other gods. There are various other social benefits that the status would have, but none of these are well-suited for an explicit rule. Of course, you could give explicit benefits that are effectively gifts from the god -- blessings and such. But that would seem strictly houserule, since TFT does not require the gods to have any ability to affect the earth (or any real existence) at all. Just curious where you'd be go.ing with Priest and apologies if you've mentioned it previously |
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#6 | |
Join Date: Sep 2018
Location: North Texas
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I'm still tweaking the specifics (and will post all three religious talents in my 'Cidri's got Talent' thread when ready), but I'm not intending to change the status quo for divine involvement in the default setting.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
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#7 | |
Join Date: Jan 2018
Location: Portland, Maine
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IQ 10 Talent MEDIC* (1): Novice healer's ability. A Medic can heal one new point of damage on any humanoid figure (wounds only - not exhaustion) within an hour after any combat or accident. He must have a physicker's kit to do so. [The rest of the talent is basically the same as PHYSICKER.] MEDIC healing is NOT automatic. This character has not had sufficient theory and training of a full-fledged PHYSICKER. A MEDIC will roll MEDIC Test vs IQ to see if his 'victim' responds to treatment. No success, no healing. PHYSICKER costs 1 if you already have MEDIC: you've been through the practical side of illness, injury and health consequences. *or whatever term you'd like to give it: First Aid, Nurse, Barber... ---------------------------- Vet Talent (ITL p41) notes that if you already have Physicker Talent, you can get Vet at half cost and vice versa because "you already have medical knowledge." I would go even further and say that if you have Physicker Talent you should be able to perform simple veterinary acts on mammals that would easily translate to humanoid problems: Arrow wounds, broken bones, burns, delivering babies, etc. And vice versa for Vet Talent. Since these talents are not the same (you do have to buy each talent separately), they are not automatic heals. A Physicker would have to roll a healing check against his IQ to see if he applied the right method to heal. If you feel that this is too generous, make it an IQ-1 roll.
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- Hail Melee Fantasy Chess: A chess game with combat. Don't just take the square, Fight for it! https://www.shadowhex.com Last edited by JohnPaulB; 05-24-2022 at 09:14 PM. |
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#8 |
Join Date: Oct 2015
Location: New England
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It certainly seems believable for someone who knows how to sew up gashes and pack a person’s puncture wounds to also be able to do so on a horse, dog, cat, or other mundane critter. Disease, poisonings—and the closely related pharmacology—though, are best left to the specialists.
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