07-09-2008, 10:20 AM | #231 | ||
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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What I'm looking for is someone who wants to get in the extra kick when his opponent is down, but is psychologically incapable of personally taking another person's life, so he'll order his minions to do it for him. That make any kind of sense?
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting |
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07-09-2008, 11:01 AM | #232 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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Last edited by Not another shrubbery; 07-09-2008 at 12:05 PM. Reason: "k"new ;p |
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07-09-2008, 11:50 AM | #233 | |
Banned
Join Date: Apr 2008
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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07-09-2008, 12:29 PM | #234 | |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Re: Beast
Quote:
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 12-04-2008 at 04:18 AM. |
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09-08-2008, 12:27 PM | #235 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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09-08-2008, 11:58 PM | #236 |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
Hey, v! Where were you all this time? :)
Swinging from Supers (p84) looks like it oughtta be good for DD. With one line, he'll need a little time after each swing to orient himself and target a new anchor-point. |
09-11-2008, 06:39 PM | #237 |
Join Date: Jun 2006
Location: On the road again...
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
NAMOR
Real Name: Namor MacKenzie. Occupation: Monarch. Identity: Publicly known. Legal Status: Ruler of Atlantis. Other Aliases: The Avenging Son, Sub-Mariner. Place of Birth: Atlantis. Marital Status: Single. Known Relatives: Thakorr (grandfather, deceased), Fen (mother), Leonard MacKenzie (father, presumed deceased), Thomas MacKenzie (uncle, presumed deceased), Byrrah, Aquaria Nautica Neptunia (alias Namora) (cousins). Group Affiliation: Currently none; formerly, the Invaders and the All-Winner's Squad. Base of Operations: Atlantis, Atlantic Ocean. History: In the 1910s, prior to the outbreak of World War I, an icebreaker in the North Atlantic ocean captained by Leonard McKenzie was boarded by a strange blue-skinned woman, who said that her name was Fen (see Fen). In an almost fairytale like fashion, she had learned the language of those on board the ship by listening to them, all the while falling in love with the captain from afar. McKenzie soon reciprocated her love, and the two were married days later by the ship's chaplain, despite the fact that Fen could not remain outside the water for more than a brief time. (Normal Atlanteans can only remain outside of the water for around 10 minutes before they suffocate, but Fen somehow proved able to remain out of the water for much longer times, reportedly up to an hour; see Atlanteans.) Fen's father, King Thakorr, believed that Fen was being held captive by the surface ship and attacked the ship, killing many of the crew. He was surprised and forced to admit his error when Fen courageously defended her dying husband from her father. Fen agreed to return to her home, but only on the condition that the rest of the ship's crew was free to leave unharmed. (A similar encounter by McKenzie's brother, Thomas, who was investigating the surviving crew's story, led to a similar ill-fated romance of his own; see Namora.) Nine months later, Fen gave birth to a son, who had Caucasian skin like his father. Fen named him Namor, which in the Atlantean tongue meant "Avenging Son"; it is not certain if Fen intended for Namor to eventually avenge her fallen husband, or if her opinion of surface-worlders had changed by that time. Namor proved able to breathe both air and water, as well as proving exceedingly strong and able to even fly through the air, presumably due to the small wings he grew, almost like fins, on his ankles. Namor was ill-treated by his grandfather, which led to resentment and a fierce temper. Right before the outbreak of World War II, Thakorr sent Namor to the surface world to learn its ways. Seeing this as an exile from his home, Namor quickly came into conflict with the first, android Human Torch. Namor eventually became known on the surface as the Sub-Mariner, and was a member of the wartime team known as the Invaders, serving alongside Captain America, the Human Torch, and Union Jack, among others (see Captain America). Following the War, he served in the All-Winners Squad and mentored his cousin, Namora, who shared his status as a half-Atlantean. In 1957, Namor was summoned back to Atlantis by his mother to discover that King Thakorr had died in combat with a renegade Atlantean warlord who had usurped the throne (see Atlantis). In single combat with this warlord, Namor slew the usurper, earning the right to assume the throne. Amidst great controversy, he did so; he has ruled Atlantis ever since, only occasionally venturing to the surface world. His most notable surface appearance as Atlantis's monarch was in 1962, to appeal to the United Nations for recognition of Atlantis as a sovereign nation, and hence membership. The debate lasted several decades, and was only recently granted. Namor remains Atlantis's monarch, with Fen as his chief adviser. A man of action, Namor occasionally leads his troops from the front when facing off against barbarian warlords. His most common foes have been Attuma, Krang, and his treacherous cousin Byrrah (see Attuma; Byrrah; Krang). Height: 6'. Weight: 200 lbs. Eyes: Green. Hair: Black. Uniform: Black whaleskin leather vest, black whaleskin leather pants, gold belt. Strength Level: Namor possesses superhuman strength several times greater than that of a normal Atlantean. While the normal Atlantean can lift (press) around 800 lbs in the air, over four times that of the average surface human, Namor can lift (press) roughly 80 tons in air. Known Superhuman Powers: In addition to his prodigious strength, Namor possesses the many of the physical attributes of H. sapiens mermanus. He is able to move in water with ease and endure the pressure of the ocean floor. As a hybrid of H. sapiens sapiens (modern humans) and H. sapiens mermanus, he is able to breathe with ease in both water and air. Namor also possesses a few traits not shared by humans or Atlanteans. He possesses small wings on his ankles which somehow permit him to fly through the air at speeds of around 50 mph. It is believed that Namor is a mutant, as his flight and ankle-wings are not possessed by his cousin Namora, who is also a human-Atlantean hybrid. Limitations: Namor's strength will wane if he does not totally immerse himself in water for six to eight hours at least once a week; a normal swimming pool or large tub will suffice. Furthermore, he is weakened by exposure to intense heat and/or fire; total immersion in water for a few hours will restore his strength. Other Abilities: Namor is a skilled underwater tracker and survivalist. He has had some training in Atlantean combat arts, although he tends to be a rather undisciplined fighter. Due to spending several decades ruling over the Atlantean people, he has become adept at politics, although as a man of action he does not like to rely on those skills. 1,209 points Attributes: ST 33/320 [0]*; DX 14 [80]; IQ 11 [20]; HT 14 [20]*. Secondary Characteristics: Dmg 3d+2/6d (33d/35d); BL 218 lbs (20,480 lbs/10 tons); HP 33/320 [0]; Will 15 [20]; Per 13 [10]; FP 14 [0]; Basic Speed 7.00 [0]; Basic Move 7 [0]; Basic Air Move 12 [-4]; Water Move 21; Dodge 10. Languages: Atlantean (Native) (Native Language) [0]; English (Native) [6] Cultural Familiarities: Atlantis (Native) [0]; Western [1]. Advantages: Atlantean Half-Breed [144]; Damage Resistance 20 (Tough Skin, -40%) [60]; Enhanced Move (Air) 1 (Mutant, -10%) [18]; Flight (Mutant, -10%) [36]; Injury Tolerance (Damage Reduction, /10) (Passive Biological, -5%) [142]; No Low TL +6 [30]; Status 7 [30]†; Super ST +13/300 (Mutant, -10%) [507]; Wealth (Filthy Rich) [50]. Disadvantages: Bad Temper (12) [-10]; Dependency (Immersion in Water; Weekly) [-10]; Hidebound [-5]; Pacifism (Cannot Harm Innocents) [-10]; Sense of Duty (Atlantean Race) [-15]; Social Stigma (Minority Group) [-10]; Stubbornness [-5]; Vulnerability to Fire (Fatigue Only, -50%; Wounding Modifier ×3) [-15]. Quirks: Chauvinistic [-1]; Expression ("Great Neptune!") [-1]; Proud [-1]. Skills: Administration (A) IQ+1 [4] – 12; Aquabatics (H) DX+0 [4] – 14; Brawling (E) DX+2 [4] – 16; Forced Entry (E) DX+0 [1] – 14; Intimidation (A) Will-1 [1] – 14; Leadership (A) IQ+1 [4] – 12; Navigation (Sea) (A) IQ+1 [4] – 12; Politics (A) IQ+1 [4] – 12; Spear (A) DX+0 [2] – 14; Strategy (Naval) (H) IQ+1 [8] – 12; Survival (Ocean) (A) Per+0 [2] – 13; Swimming (E) HT+0 [1] – 14; Tactics (H) IQ+1 [8] – 12; Thrown Weapon (Harpoon) (E) DX+1 [2] – 15; Tracking (A) Per-1 [1] – 12; Wrestling (A) DX+1 [4] – 15. Techniques: Lifesaving (Swimming) (H) def+5 [6] – 14. Starting Spending Money: $400,000 (20% of Starting Wealth). * Includes ST +10 and HT +2 from Atlantean Half-Breed, and +13/+300 from Super ST. † Includes +1 from Wealth Designer's Notes: 1. Namor has bought off the Low TL disadvantage from the Atlantean Half-Breed package, accounted for with the No Low TL advantage, as well as the Impulsiveness and Overconfidence disadvantages he possessed early in his career.
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"Life ... is an Oreo cookie." - J'onn J'onzz, 1991 "But mom, I don't wanna go back in the dungeon!" The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation. Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting Last edited by Phantasm; 10-29-2014 at 07:47 AM. |
09-11-2008, 07:46 PM | #238 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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I'd advise giving him IT:DR of at least (10), reducing the damage in question to 8 and allowing him to punch himself a good three times or so before having to check for unconsciousness. You may also want to reconsider buying the Lifting and Striking ST straight, as opposed to using the Super-Effort ST construction from Supers. |
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09-11-2008, 11:49 PM | #239 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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09-12-2008, 01:30 AM | #240 | |
Join Date: Aug 2004
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Re: [Supers] GURPS Unofficial Handbook to the Marvel Universe, Reboot Edition
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As for a reboot angle, I've always thought Kree Genecists may have had more to do with the survival of Atlantis than the God Posiedon. Blue skin.
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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Tags |
avengers, captain america, captain marvel, chandley, character creation, chargen, iron man, marvel, phantasm, supers, thor, x-men |
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