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Old 03-13-2009, 08:11 PM   #461
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Quote:
Originally Posted by pyratejohn
This is so freakin' brilliant, I can't even put it into words!
THANKS!
why is the barberian so big????? he eat his gritts when young???
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Old 03-13-2009, 08:53 PM   #462
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Originally Posted by reb
why is the barberian so big????? he eat his gritts when young???
DF barbarians have Gigantism as part of the template. And yes, I'd say he did eat his grits. Along with the plate. And part of the table.
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Old 03-13-2009, 10:47 PM   #463
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Quote:
Originally Posted by SuedodeuS
DF barbarians have Gigantism as part of the template. And yes, I'd say he did eat his grits. Along with the plate. And part of the table.
Yeah, I'd say the grits are just part of the apetizer.
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Old 03-15-2009, 08:13 PM   #464
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The Guyses With Sizes are back!

Here's the guys against the background as was requested in another thread. And not rainbow coloured!

Also of possible interest is a rather amusing test render from when I was playing with some special effects - it's a total failure, but worth sharing :D

I've got a photoset for my work on Mrugnak, my minotaur barbarian. He's not very human at all, and furry, both of which make it basically impossible to find something off-the-shelf that looks like him. This is documenting my continual struggle to beat standard issue models into a Mrugnak-like shape. He's supposed to have one broken horn, for instance. NOBODY sells a broken horn prop. And realistic fur is basically impossible to get without spending mucho dinero on a new program.
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Old 03-16-2009, 06:12 AM   #465
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Default Re: Art for games

Quote:
Originally Posted by Bruno
The Guyses With Sizes are back!

Here's the guys against the background as was requested in another thread. And not rainbow coloured!

Also of possible interest is a rather amusing test render from when I was playing with some special effects - it's a total failure, but worth sharing :D

I've got a photoset for my work on Mrugnak, my minotaur barbarian. He's not very human at all, and furry, both of which make it basically impossible to find something off-the-shelf that looks like him. This is documenting my continual struggle to beat standard issue models into a Mrugnak-like shape. He's supposed to have one broken horn, for instance. NOBODY sells a broken horn prop. And realistic fur is basically impossible to get without spending mucho dinero on a new program.
Well, if you have a horn, I'm pretty sure you can make a broken one - I'm not entirely sure how but Layered Image Editor (for the texture) could be a good start. Also, what do you use for Mrugnak now?

Have you seen Drakelot's Minotaur? Check renderosity if you like.

Cheerio!
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Old 04-02-2009, 07:45 PM   #466
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While sitting with Warlock at Village Inn, I made Xiaomao for him. She's his Shadowrun character.
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Old 04-03-2009, 03:02 PM   #467
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Quote:
Originally Posted by Mark Skarr
While sitting with Warlock at Village Inn, I made Xiaomao for him. She's his Shadowrun character.
Thanks for making her, though, now that I'm really looking at her, we might need to do a different angle or pose.
Can't tell she is an elf, or that she has long hair in that.
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Old 04-08-2009, 10:33 AM   #468
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Default Re: Art for games

Quote:
Originally Posted by Mark Skarr
While sitting with Warlock at Village Inn, I made Xiaomao for him. She's his Shadowrun character.
She looks deadly enough!
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Old 04-08-2009, 06:06 PM   #469
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Originally Posted by Warlockco
Thanks for making her, though, now that I'm really looking at her, we might need to do a different angle or pose.
Can't tell she is an elf, or that she has long hair in that.
Okay, Warlock, how's this?
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Old 04-08-2009, 06:17 PM   #470
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Quote:
Originally Posted by SuedodeuS
DF barbarians have Gigantism as part of the template. And yes, I'd say he did eat his grits. Along with the plate. And part of the table.
But SM 0 is an option for Gigantism, for those of you who want six foot six Barbarians. ;)
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