07-05-2022, 10:32 AM | #491 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Phase (count 5):
Ethereal Body Body of Air Shape Air Create Air Purify Air |
07-05-2022, 10:35 AM | #492 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Phase Other (count 6; [given as 5 in table, possibly missed counting Phase?]):
Phase Ethereal Body Body of Air Shape Air Create Air Purify Air |
07-05-2022, 10:37 AM | #493 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Planar Summons (count 10):
Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Last edited by Curmudgeon; 07-07-2022 at 06:50 AM. |
07-05-2022, 10:40 AM | #494 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Planar Visit (count 7):
Projection Sense Spirit Measurement (or any other Knowledge spell) Tell Time (or any other Knowledge spell) Find Direction (or any other Knowledge spell) Tell Position (or any other Knowledge spell) |
07-05-2022, 10:41 AM | #495 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plane Shift (count 11):
Planar Summons Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Last edited by Curmudgeon; 07-07-2022 at 06:50 AM. |
07-05-2022, 10:44 AM | #496 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plane Shift Others (count 12):
Plane Shift Planar Summons Purify Air (or any spell of a College not already listed) Itch (or any spell of a College not already listed) Sense Foes (or any spell of a College not already listed) Ignite Fire (or any spell of a College not already listed) Lend Energy (or any spell of a College not already listed) Seek Water (or any spell of a College not already listed) Seek Earth (or any spell of a College not already listed) Sound (or any spell of a College not already listed) Simple Illusion (or any spell of a College not already listed) Seek Plant (or any spell of a College not already listed) Last edited by Curmudgeon; 07-07-2022 at 06:50 AM. |
07-05-2022, 10:44 AM | #497 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plant Control (count 6):
Plant Sense Forest Warning Hide Path Heal Plant Identify Plant Seek Plant |
07-05-2022, 10:46 AM | #498 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plant Form (count 6):
Plant Sense (or any other Plant spell) Forest Warning (or any other Plant spell) Hide Path (or any other Plant spell) Heal Plant (or any other Plant spell) Identify Plant (or any other Plant spell) Seek Plant (or any other Plant spell) |
07-05-2022, 10:49 AM | #499 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plant Form Other (count 7):
Plant Form Plant Sense (or any other Plant spell) Forest Warning (or any other Plant spell) Hide Path (or any other Plant spell) Heal Plant (or any other Plant spell) Identify Plant (or any other Plant spell) Seek Plant (or any other Plant spell) |
07-05-2022, 10:49 AM | #500 |
Join Date: Sep 2011
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Re: Prerequisite Counts & Spells for GURPS Magic
Plant Growth (count 3):
Heal Plant Identify Plant Seek Plant |
Tags |
magic, prerequisite count, standard magic spells |
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