Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 07-05-2022, 10:32 AM   #491
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Phase (count 5):

Ethereal Body
Body of Air
Shape Air
Create Air
Purify Air
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:35 AM   #492
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Phase Other (count 6; [given as 5 in table, possibly missed counting Phase?]):

Phase
Ethereal Body
Body of Air
Shape Air
Create Air
Purify Air
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:37 AM   #493
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Planar Summons (count 10):

Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:50 AM.
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:40 AM   #494
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Planar Visit (count 7):

Projection

Sense Spirit

Measurement (or any other Knowledge spell)
Tell Time (or any other Knowledge spell)
Find Direction (or any other Knowledge spell)
Tell Position (or any other Knowledge spell)
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:41 AM   #495
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plane Shift (count 11):

Planar Summons
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:50 AM.
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:44 AM   #496
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plane Shift Others (count 12):

Plane Shift

Planar Summons
Purify Air (or any spell of a College not already listed)
Itch (or any spell of a College not already listed)
Sense Foes (or any spell of a College not already listed)
Ignite Fire (or any spell of a College not already listed)
Lend Energy (or any spell of a College not already listed)
Seek Water (or any spell of a College not already listed)
Seek Earth (or any spell of a College not already listed)
Sound (or any spell of a College not already listed)
Simple Illusion (or any spell of a College not already listed)
Seek Plant (or any spell of a College not already listed)

Last edited by Curmudgeon; 07-07-2022 at 06:50 AM.
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:44 AM   #497
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Control (count 6):

Plant Sense
Forest Warning
Hide Path
Heal Plant
Identify Plant
Seek Plant
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:46 AM   #498
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Form (count 6):

Plant Sense (or any other Plant spell)
Forest Warning (or any other Plant spell)
Hide Path (or any other Plant spell)
Heal Plant (or any other Plant spell)
Identify Plant (or any other Plant spell)
Seek Plant (or any other Plant spell)
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:49 AM   #499
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Form Other (count 7):

Plant Form
Plant Sense (or any other Plant spell)
Forest Warning (or any other Plant spell)
Hide Path (or any other Plant spell)
Heal Plant (or any other Plant spell)
Identify Plant (or any other Plant spell)
Seek Plant (or any other Plant spell)
Curmudgeon is offline   Reply With Quote
Old 07-05-2022, 10:49 AM   #500
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Plant Growth (count 3):

Heal Plant
Identify Plant
Seek Plant
Curmudgeon is offline   Reply With Quote
Reply

Tags
magic, prerequisite count, standard magic spells


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:23 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.