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Old 07-05-2022, 10:21 AM   #481
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Beast Possession (count 5; [given as 7 in table]):

Beast Possession
Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother
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Old 07-05-2022, 10:21 AM   #482
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Forgetfulness (count 2):

Forgetfulness
Foolishness
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Old 07-05-2022, 10:24 AM   #483
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Machine Possession/TL (count 17):

Machine Possession/TL

Machine Control/TL

Reveal Function
Seek Machine

Locksmith
Apportation

Lightning
Purify Air (or any other Air spell)
Create Air (or any other Air spell)
Shape Air (or any other Air spell)
Air Jet (or any other Air spell)
Wall of Wind (or any other Air spell)
Windstorm (or any other Air spell)

Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother
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Old 07-05-2022, 10:26 AM   #484
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Madness (count 3):

Madness
Forgetfulness
Foolishness
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Old 07-05-2022, 10:28 AM   #485
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Possession (count 6):

Possession
Beast Possession
Rider Within
Mammal Control (or any other specific instance of (Animal) Control)
Bird Control (or any other specific instance of (Animal) Control)
Beast-Soother
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Old 07-05-2022, 10:29 AM   #486
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Permanent Shapeshifting (count 7):

Shapeshifting
Seek Air (or any other spell)
Seek Fire (or any other spell)
Climbing (or any other spell)
Itch (or any other spell)
Test Food (or any other spell)
Light (or any other spell)
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Old 07-05-2022, 10:30 AM   #487
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Persuasion (count 2):

Sense Emotion
Sense Foes
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Old 07-05-2022, 10:30 AM   #488
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Pestilence (count 7):

Steal Vitality
Steal Energy
Minor Healing
Lend Vitality
Lend Energy

Decay
Test Food
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Old 07-05-2022, 10:31 AM   #489
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Phantom (count 7):

Perfect Illusion
Complex Illusion
Simple Illusion
Sound

Hinder
Haste

Apportation
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Old 07-05-2022, 10:31 AM   #490
Curmudgeon
 
Join Date: Sep 2011
Default Re: Prerequisite Counts & Spells for GURPS Magic

Phantom Flame (count 1):

Simple Illusion
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