09-11-2022, 01:13 PM | #21 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cyberpunk, Space Travel, and Setting Design
tshiggins: I was just rereading some of Jo Walton's essays on SF classics, and in one of them she comments that in Heinlein's juveniles (published in the purportedly optimistic 1940s and 1950s), there is a running theme of an overpopulated, oppressively governed Earth from which people are emigrating to other worlds, often imperfectly terraformed or with hazardous native life. So it's a classic theme, not just a recent one. Though I always remember the conversation near the end of Farmer in the Sky where an ecologist says that if you have emigration to other planets, you reduce the stress on the Earth population and people will have more children in response . . .
On the other hand, that assumes population growth, and most of the developed world, from Sweden to China, is faced with population decline, or so it appears. But I suppose you could premise an Earth where accumulated biochemical hazards have drastically reduced fertility and other planets offer a better chance of having children . . .
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Bill Stoddard I don't think we're in Oz any more. |
09-11-2022, 01:43 PM | #22 |
Join Date: Mar 2013
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Re: Cyberpunk, Space Travel, and Setting Design
I find cyberpunk to be a bit high-concept for gaming. I ran some cyberpunk games around 25 years ago. Because I'd been gm'ing for the past decade or so, I did get players.
The game worked for a while, but ultimately it failed because of the cyberpunk background. You should ask yourself, "how will this make the game more fun for your players?" YMMV.
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09-11-2022, 04:23 PM | #23 | |
Join Date: Aug 2004
Location: traveller
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Re: Cyberpunk, Space Travel, and Setting Design
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It might be interesting to have three different outcomes: one world (younger or less competitive than Earth) where invasive species are ruining the ecosystem, one (older or more competitive) where Earth species struggle to survive, and one where the contest is on more or less equal terms. |
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09-12-2022, 12:41 PM | #24 | |
Join Date: Jun 2013
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Re: Cyberpunk, Space Travel, and Setting Design
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That said, I opted (largely for simplicity, as I have no desire to create unique biomes for each planet) in my Harpyias setting to have Earth life completely take over the colonized planets, on account of lifeforms there being rather simple (roughly pre-Cambrian). I got the idea from the Freefall webcomic (where one of the main characters is from a world where the lifeforms are functionally "less-evolved," and he notes just about any Earth organism would rapidly take over; also, basically everything from Earth finds his species to be delicious), but the webserial Deathworlders takes a similar approach with the planet Cimbrean. In both cases, Earth life has a massive advantage over the natives.
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09-12-2022, 01:32 PM | #25 | |
Join Date: Jun 2022
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Re: Cyberpunk, Space Travel, and Setting Design
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09-12-2022, 01:41 PM | #26 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cyberpunk, Space Travel, and Setting Design
It's worth noting that under the Regency in France, John Law set up a colonization scheme that sent settlers to New Orleans. They were beggars, thieves, and prostitutes recruited from the Paris penal system.
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Bill Stoddard I don't think we're in Oz any more. |
09-12-2022, 02:28 PM | #27 |
Join Date: Jun 2022
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Re: Cyberpunk, Space Travel, and Setting Design
Oh definitely, I was just throwing Britain under the bus, but many European countries did it. Exportation of 'problematic' workforce was "easy for today's leaders, tomorrow's leader's problem" level solution.
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09-12-2022, 03:34 PM | #28 |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Cyberpunk, Space Travel, and Setting Design
Actually pretty much every planet. Earth is an unusual case, as the galaxy at large didn't think intelligent life could evolve on world made of murder.
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09-12-2022, 03:45 PM | #29 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Cyberpunk, Space Travel, and Setting Design
Isn't every planet with life a planet with murder?
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Bill Stoddard I don't think we're in Oz any more. |
09-12-2022, 05:50 PM | #30 |
Join Date: Dec 2007
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Re: Cyberpunk, Space Travel, and Setting Design
The underlying assumption behind the Murderworlder setting is that Earth has higher gravity, more violent weather and tectonic activity and more aggressive animal life and diseases than the bulk of the life bearing worlds in the galaxy. The ecology of the paradise worlds has never been adequately explained to my knowledge, but it probably involves the animal life having far fewer offspring without disasters, predators and disease to worry about. But this of course digresses from the subject of the thread.
One thing about cyberpunk is that traditionally it is urban, overcrowded in fact. Export the same predatory capitalism and iffy law enforcement into a start-up colony and the result ends up looking more like a spaghetti western than a noir detective or crime drama. |
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