12-08-2024, 01:39 AM | #11 | ||
Join Date: Aug 2004
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Re: Multi-Aim: What is it good for?
Quote:
Musing a bit more: Scouts complicate things a bit as Heroic Archer essentially gives them "Reduce the time required for Aim by 1 second" in most situations. That is, the usual 1 second of Aim to gain the Acc bonus becomes a free action; the further +1 or +2 TH bonuses from 2 or 3+ seconds of Aim are gained at only 1 or 2+ seconds of Aim. Scouts pay for that ability with Heroic Archer. Hence my suggestion that, however a fair price for Enhanced Tracking is figured for the general case, and however that's adjusted through limitations and enhancements to build scouts' Multi-Aim in particular, "Weapon Acc Does Not Apply to Extra Targets" is arguably one of the limitations that should be worked into the latter (so scouts aren't paying again for a benefit they've already bought). Quote:
Double-Shot (which has Heroic Archer as its prerequisite) makes clear that you only get your Acc bonus against one target, unless you have Enhanced Tracking/Multi-Aim. So this is an area where Multi-Aim would actually shine: If you bring Double-Shot (and Triple-Shot, etc.) over to DFRPG, and if a scout uses that to shoot at 2+ targets, each level of Multi-Aim lets Acc (and +1/+2 TH if turns of Aim are used) apply to one more target. Hm. That doesn't change my opinion that Multi-Aim should have a pretty low cost, but the trait does become interesting if combined with Double-Shot. Anyway, I'm not doing anything here other than reciting rules. Just trying to get it all set down clearly, in case I or someone wants to later take a shot at calculating a fair cost for Multi-Aim.
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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12-08-2024, 04:03 PM | #12 |
Join Date: Oct 2006
Location: Chagrin Falls
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Re: Multi-Aim: What is it good for?
Why not just let someone with an accurate weapon in a fantasy setting double the bonus if there are two traits, each paid with points, that allow the PC to use the bonus? What breaks?
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Benundefined Life has a funny way of making sure you decide to leave the party just a few minutes too late to avoid trouble. |
12-08-2024, 08:18 PM | #13 | |
Join Date: Aug 2004
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Re: Multi-Aim: What is it good for?
Quote:
In the case under discussion, though, what would we have? The pricey Multi-Aim lets a scout gain the Acc bonus against additional targets. Cool, but the scout already bought an Acc bonus vs all targets through Heroic Archer. So, if we just let those Acc bonuses stack... The scout now enjoys the Acc bonus versus one target (thanks to Heroic Archer), but enjoys twice the Acc bonus versus additional targets (thanks to Heroic Archer and Multi-Aim)? I don't think I'd want that...
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T Bone GURPS stuff and more at the Games Diner: http://www.gamesdiner.com RSS feed | Site updates thread | Twitter/X: @Gamesdiner (dormant until the platform is well again) (Latest goods on site: No Big New Content of late, but the blogroll has returned to the sidebar, this page collects content edits/updates, and this page hosts minor notices and side thoughts of the sort that used to go to Twitter/X.) |
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