Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > Roleplaying in General

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-17-2023, 10:05 PM   #11
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: supers: nine options

Now I've take another look at Mutants and Masterminds, bearing in mind that it allows buying Super-Strength on top of Strength, which avoids one of the problems that I thought I saw.

I made the very strong character my test case again. I was aiming at 5x human strength, but each level of Super-Strength roughly doubled lifting capacity, so I gave her three levels (equivalent to 15 levels of Strength), for 8x human strength.

There was a bit of ambiguity in the rules, which said on one hand that the damage bonus for a power was equal to the number of levels of the power, but on the other hand, under Super-Strength, that it didn't add anything to damage from striking or grappling. That doesn't make much sense to me, but okay. But since I wanted her to hit hard, I gave her Strike 3 for 3 points, effectively raising the cost of her strength to 3/level and making it work the way I thought it ought to; and I gave her Protection 3 for 3 points, letting her stand up to her own blows. When I finished giving her stats, skills, and feats, I had her nearly up to 30 points, so I added on a couple of minor extras. That made me think that 30 points was the right budget.

To do this, though, I needed to ignore the rule that a 30-point character could only have two levels of any power. It seems as if M&M is aiming at characters with several different powers, where I was looking for a narrower spread.

On the other hand, this didn't seem to make her very superhuman when I looked at how the combat rules actually worked. She had a 60% chance of hitting Mr. T.C. Mits, an 85% chance of bruising him, and only a 60% chance of stunning him. And Mr. Mits has a 55% chance of hitting her (dropped to 30% if she blocks, but then she forfeits her own attack), a 45% chance of bruising her, and a 20% chance of stunning her; that seems kind of fragile for a character whose strength is boosted by a factor of 8! The odds work out that she'll stun him 36% of the time and he'll stun her 11% of the time.

I would be okay if I got this result for the street tough, I think, but getting it for the Average Man doesn't feel right.
__________________
Bill Stoddard

I don't think we're in Oz any more.

Last edited by whswhs; 11-18-2023 at 02:39 AM.
whswhs is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:30 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2025, vBulletin Solutions, Inc.