10-27-2008, 09:05 PM | #11 | |
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(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: GURPS Sky High
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Now, if you're interested in running a Teen Champions game, it's highly useful, but if you're trying to make your own teen game it really lacks useful information. The Mutants & Masterminds teen book was much more useful. I can't remember what it's called, but my brain isn't firing on full cylinders today. |
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10-27-2008, 11:05 PM | #12 |
Join Date: Aug 2007
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Re: GURPS Sky High
I've played Supers in Gurps and I play in a M&M2e game as well.
The Gurps nd M&M share a similar focus in character creation. Every power can be emulated and tweaked for how you envision it working. The point buy systems are great for this. M&M is more comic booky and involves liberal use of HandWavium by the GM and players, GURPs is more realistic. Yes, Hero High is a great supplement and gives some good, thought provoking material for this genre regardless of system. |
10-28-2008, 07:06 AM | #13 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: GURPS Sky High
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10-28-2008, 07:08 AM | #14 | |
Join Date: Aug 2004
Location: Columbia, Maryland
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Re: GURPS Sky High
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And how about School of Hard Knocks? Versus IOU? And thanks everyone for the input! You guys rock! |
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10-28-2008, 07:11 AM | #15 | |
Join Date: Jun 2005
Location: Parnamirim, Brazil
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Re: GURPS Sky High
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Yeah, that good and so generic it should be GURPS.
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Perssek - GURPS GM, frustrated writer and enthusiastic dad: well, it could be worse... |
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10-28-2008, 07:46 AM | #16 | |
Join Date: Aug 2004
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Re: GURPS Sky High
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School of Hard Knocks was mainly just a combat/hostage scenario, as I recall, while IOU has lots more good campaign advice on running games in a school setting, so I'd go for IOU instead unless you mainly want a map of a high school.... |
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10-28-2008, 07:55 AM | #17 | |
Join Date: Aug 2004
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Re: GURPS Sky High
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10-28-2008, 01:59 PM | #18 | |
Join Date: Aug 2007
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Re: GURPS Sky High
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__________________
Fred Brackin |
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10-28-2008, 02:37 PM | #19 | |
Join Date: Aug 2004
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Re: GURPS Sky High
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...().0...0() .../..........\ -/......O.....\- ...VVVVVVV ..^^^^^^^ A clock running two hours slow has the correct time zero times a day. |
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10-28-2008, 08:32 PM | #20 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: GURPS Sky High
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Reverend Pee Kitty of the Order Malkavian-Dobbsian (Twitter) (LJ) MyGURPS: My house rules and GURPS resources.
#SJGamesLive: I answered questions about GURPS After the End and more! {Watch Video} - {Read Transcript} |
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iou, school |
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