03-28-2021, 04:28 PM | #31 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Realm Management
It seems to be based on the SS/R table. On that table, each +6 gives x10 distance. Here, it gives x100 area. So each step on the table would be a factor of 2.15 in area. I'll run up a full table in a few minutes.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-28-2021, 04:43 PM | #32 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Realm Management
OK, here's what I deduce to be the progression:
Code:
Size Area 0 0.5 1 1.1 2 2.3 3 5.0 4 10.8 5 23.2 6 50 7 108 8 232 9 500 10 1,077 11 2,321 12 5,000 13 10,772 14 23,208 15 50,000 16 107,722 17 232,079 18 500,000 19 1,077,217 20 2,320,794 21 5,000,000 22 10,772,173 23 23,207,944 24 50,000,000
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
03-28-2021, 05:30 PM | #33 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: GURPS Realm Management
Yeah, that looks correct, John.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
03-28-2021, 06:40 PM | #34 | |
Join Date: Sep 2007
|
Re: GURPS Realm Management
Six steps is a factor of 100. (Ignore the real-world examples.) So, 6th root of 100 per step, or a factor of about 2.154 per step. 3 steps is a factor of 10.
Quote:
|
|
03-29-2021, 03:18 AM | #35 | |
Join Date: Jun 2010
|
Re: GURPS Realm Management
Quote:
|
|
03-29-2021, 06:17 AM | #36 |
On Notice
Join Date: Aug 2004
Location: Sumter, SC
|
Re: GURPS Realm Management
True, but SM is based on the Longest Dimension while Realm Size Value is an area.
__________________
Help make a digital reference for GURPS by coming to the GURPS wiki and provide some information and links (such as to various Fanmade 4e Bestiaries) . Please, provide more then just a title and a page number. |
03-29-2021, 06:40 AM | #37 |
Join Date: Jun 2008
|
Re: GURPS Realm Management
On pg. 45, under Dissolution, there's no explanation for what an ordinary failure does - just success, critical success and critical failure.
|
03-29-2021, 08:12 AM | #38 | |
Join Date: Aug 2004
Location: Udine, Italy
|
Re: GURPS Realm Management
Quote:
"Roll against Management Skill every turn to see whether the revolutionaries can form a stable government" (italics mine). If they fail of an ordinary failure - they have to try again the next turn. |
|
03-29-2021, 08:18 AM | #39 |
Join Date: Jun 2008
|
Re: GURPS Realm Management
That's the result of a success, though.
"Success means the realm limps on for another turn. Critical success raises the realm’s Conformity Rating, and no further checks for dissolution are required." So you've only stabilized the revolution once you've critically succeeded - until then, you're at risk of the realm dissolving on a critical failure. So what's a failure? Last edited by Ramidel; 03-29-2021 at 08:22 AM. |
03-29-2021, 11:10 AM | #40 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
|
Re: GURPS Realm Management
Yes, realm sizes aren't actually on the SM scale.
__________________
The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
Tags |
realm management |
Thread Tools | |
Display Modes | |
|
|