Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 12-08-2021, 09:31 PM   #101
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
For Renewing Resource, can a realm combine an appropriate action with another action? Like, say a realm has 'Renewing Resource: Iron Mine, Level 2'. Can they spend two actions to mine iron, and a third action on Marshal Manpower, without incurring any penalties? Or would they have to choose between another action with no penalties, or spending three actions to mine iron with no penalties?
Yes. As long as two actions are for extracting iron they are fine. The one action all realms get can do whatever and with no penalties.


Quote:
Originally Posted by Angle View Post
Edit: Similarly, can a realm take multiple levels of Maneuver Mastery, and then do all of those actions, each turn, with no penalty? Say, MM: Allocate Resources + MM: Marshal manpower, and then do an Allocate Resources + Marshal Manpower + another action each turn, at no penalty?
Yes. Maneuver Mastery grants an additional maneuver based on its specialty.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 12-08-2021, 10:01 PM   #102
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: GURPS Realm Management

Quote:
Originally Posted by Christopher R. Rice View Post
Yes. As long as two actions are for extracting iron they are fine. The one action all realms get can do whatever and with no penalties.




Yes. Maneuver Mastery grants an additional maneuver based on its specialty.
Alright, makes sense. One thing that does seem odd - in the examples, the hegemony gets a discount for giving it's subjects a sense of duty towards it. That seems a little odd to me - I would think that should cost points, or at least be neutral. I guess that would be a variant ruling?
Angle is offline   Reply With Quote
Old 12-08-2021, 10:07 PM   #103
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
Alright, makes sense. One thing that does seem odd - in the examples, the hegemony gets a discount for giving it's subjects a sense of duty towards it. That seems a little odd to me - I would think that should cost points, or at least be neutral. I guess that would be a variant ruling?
Yeah. SoD is a disadvantage. I didn't have the room to say X disadvantages are technically a benefit while Y disadvantages are not.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 12-08-2021, 10:32 PM   #104
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: GURPS Realm Management

Quote:
Originally Posted by Christopher R. Rice View Post
Yeah. SoD is a disadvantage. I didn't have the room to say X disadvantages are technically a benefit while Y disadvantages are not.
Ah, fair enough! XD
Angle is offline   Reply With Quote
Old 12-08-2021, 11:01 PM   #105
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
Ah, fair enough! XD
Maybe in a follow-up. :-)
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 12-09-2021, 12:29 PM   #106
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: GURPS Realm Management

Quote:
Originally Posted by Christopher R. Rice View Post
Maybe in a follow-up. :-)
What about the Unique Resource? Is it really worth 10 times as much as a normal renewing resource? And, can levels of it be bought, and if so, how? Do you pay the +100% for the first level, and then +10% per level afterwards? Or, is it +100% per level, or just no extra levels at all? And, I know it says "Exact benefits are for the GM to decide", but some extra guidance there would be useful - RAW, it doesn't seem remotely worth the cost unless the GM tacks on some significant benefits. You could probably make a whole pyramid article out of expanded rules for this - say, unique military units you can raise with it, unique realm enhancements it allows, increased effect when spent as a luxury/natural resource for various actions, etc. XD

Edit: On another note, the actions under the wheel could benefit from sections listing their likely modifiers - education rating, control rating, conformity rating, openness rating, etc. As is, you have to search the book for these, and it can be a little unclear what effects what - for example, does Zarthus's ER affect it's black mines? It seems like it shouldn't, but it's hard to be sure.

Also, allowing communist aristocracies and the like to buy off their starting levels of corrupt with a realm enhancement seems reasonable? Not sure though. XD

Theres also the question of Revenue and Military Resources - do these accumulate, if not spent? Or is there just a set amount you can spend per turn, and anything not spent is lost?

Last edited by Angle; 12-09-2021 at 03:08 PM.
Angle is offline   Reply With Quote
Old 12-09-2021, 03:15 PM   #107
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
What about the Unique Resource? Is it really worth 10 times as much as a normal renewing resource? And, can levels of it be bought, and if so, how? Do you pay the +100% for the first level, and then +10% per level afterwards? Or, is it +100% per level, or just no extra levels at all? And, I know it says "Exact benefits are for the GM to decide", but some extra guidance there would be useful - RAW, it doesn't seem remotely worth the cost unless the GM tacks on some significant benefits. You could probably make a whole pyramid article out of expanded rules for this - say, unique military units you can raise with it, unique realm enhancements it allows, increased effect when spent as a luxury/natural resource for various actions, etc. XD
Yes. Because it's unique. This is where the storytelling part of Realm Management is a storytelling aid comes in. These modifiers do not exist in a vacuum. The GM needs to be consulted on how this impacts the rest of the setting. If it's not unique/rare in the setting itself it likely doesn't need this modifier

Quote:
Originally Posted by Angle View Post
Edit: On another note, the actions under the wheel could benefit from sections listing their likely modifiers - education rating, control rating, conformity rating, openness rating, etc. As is, you have to search the book for these, and it can be a little unclear what effects what - for example, does Zarthus's ER affect it's black mines? It seems like it shouldn't, but it's hard to be sure.
I don't understand what you are suggesting.

Quote:
Originally Posted by Angle View Post
Also, allowing communist aristocracies and the like to buy off their starting levels of corrupt with a realm enhancement seems reasonable? Not sure though. XD
Probably not. Those are supposed to be kind of like racial templates - you're not normally supposed to take them apart for just what you want.

Quote:
Originally Posted by Angle View Post
Theres also the question of Revenue and Military Resources - do these accumulate, if not spent? Or is there just a set amount you can spend per turn, and anything not spent is lost?
Yes. They accrue.
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 12-09-2021, 05:09 PM   #108
Angle
 
Join Date: Jan 2013
Location: Lafayette, COlorado
Default Re: GURPS Realm Management

Quote:
Originally Posted by Christopher R. Rice View Post
Yes. Because it's unique. This is where the storytelling part of Realm Management is a storytelling aid comes in. These modifiers do not exist in a vacuum. The GM needs to be consulted on how this impacts the rest of the setting. If it's not unique/rare in the setting itself it likely doesn't need this modifier
Hmm, fair enough. What about buying more of the stuff? Also at GM discretion?

Quote:
Originally Posted by Christopher R. Rice View Post
I don't understand what you are suggesting.
Like, for Allocate Resources and Plan, there would be a section beneath reading 'Modifiers: Add ER Modifier when addressing windfalls and disruptions", and further entries like that under the other actions for the things that affect them. Many of them mention things like this in their text, but only for the things that affect only them, not for general modifiers that affect them in addition to other things, like ER.

Quote:
Originally Posted by Christopher R. Rice View Post
Probably not. Those are supposed to be kind of like racial templates - you're not normally supposed to take them apart for just what you want.
But what if you want to play a communist aristocracy that's not corrupt? The Infinite Worlds books has Centrum, who seem pretty communist, but not particularly corrupt, for example. And even with racial templates, this is something you might occasionally want to do - for example, Hellboy looks like he has Horns on his racial template, but removed it with a disadvantage, separately. Being able to do the same with racial disadvantages makes sense, with GM permission. And the same with your government disadvantages, again with GM permission.

Quote:
Originally Posted by Christopher R. Rice View Post
Yes. They accrue.
Okay, good to know! XD
Angle is offline   Reply With Quote
Old 12-09-2021, 05:20 PM   #109
Christopher R. Rice
 
Christopher R. Rice's Avatar
 
Join Date: Jun 2006
Location: Portsmouth, VA, USA
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
Hmm, fair enough. What about buying more of the stuff? Also at GM discretion?
Yup./



Quote:
Originally Posted by Angle View Post
Like, for Allocate Resources and Plan, there would be a section beneath reading 'Modifiers: Add ER Modifier when addressing windfalls and disruptions", and further entries like that under the other actions for the things that affect them. Many of them mention things like this in their text, but only for the things that affect only them, not for general modifiers that affect them in addition to other things, like ER.
Ah. Yeah, that would take up more space. Sorry.

Quote:
Originally Posted by Angle View Post
But what if you want to play a communist aristocracy that's not corrupt? The Infinite Worlds books has Centrum, who seem pretty communist, but not particularly corrupt, for example. And even with racial templates, this is something you might occasionally want to do - for example, Hellboy looks like he has Horns on his racial template, but removed it with a disadvantage, separately. Being able to do the same with racial disadvantages makes sense, with GM permission. And the same with your government disadvantages, again with GM permission.
I suppose you could, but this is basically "New, Merged, Variant, and
Weird Government Types" on p. 16. You're making something new.

Quote:
Originally Posted by Angle View Post
Okay, good to know! XD
:-)
__________________
My Twitter
My w23 Stuff
My Blog

Latest GURPS Book: Dungeon Fantasy Denizens: Thieves
Latest TFT Book: The Sunken Library

Become a Patron!
Christopher R. Rice is offline   Reply With Quote
Old 12-09-2021, 07:19 PM   #110
Balor Patch
 
Join Date: Apr 2013
Default Re: GURPS Realm Management

Quote:
Originally Posted by Angle View Post
Theres also the question of Revenue and Military Resources - do these accumulate, if not spent? Or is there just a set amount you can spend per turn, and anything not spent is lost?
Realistically, if a department doesn't spend all of its budget then that money is going to something else and its budget reduced for next year. However, a particular realm need not be realistic for every department.
Balor Patch is offline   Reply With Quote
Reply

Tags
realm management


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:15 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.