12-08-2021, 09:31 PM | #101 | ||
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Re: GURPS Realm Management
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12-08-2021, 10:01 PM | #102 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
Alright, makes sense. One thing that does seem odd - in the examples, the hegemony gets a discount for giving it's subjects a sense of duty towards it. That seems a little odd to me - I would think that should cost points, or at least be neutral. I guess that would be a variant ruling?
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12-08-2021, 10:07 PM | #103 | |
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Re: GURPS Realm Management
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12-08-2021, 10:32 PM | #104 |
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Location: Lafayette, COlorado
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Re: GURPS Realm Management
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12-08-2021, 11:01 PM | #105 |
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Re: GURPS Realm Management
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12-09-2021, 12:29 PM | #106 |
Join Date: Jan 2013
Location: Lafayette, COlorado
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Re: GURPS Realm Management
What about the Unique Resource? Is it really worth 10 times as much as a normal renewing resource? And, can levels of it be bought, and if so, how? Do you pay the +100% for the first level, and then +10% per level afterwards? Or, is it +100% per level, or just no extra levels at all? And, I know it says "Exact benefits are for the GM to decide", but some extra guidance there would be useful - RAW, it doesn't seem remotely worth the cost unless the GM tacks on some significant benefits. You could probably make a whole pyramid article out of expanded rules for this - say, unique military units you can raise with it, unique realm enhancements it allows, increased effect when spent as a luxury/natural resource for various actions, etc. XD
Edit: On another note, the actions under the wheel could benefit from sections listing their likely modifiers - education rating, control rating, conformity rating, openness rating, etc. As is, you have to search the book for these, and it can be a little unclear what effects what - for example, does Zarthus's ER affect it's black mines? It seems like it shouldn't, but it's hard to be sure. Also, allowing communist aristocracies and the like to buy off their starting levels of corrupt with a realm enhancement seems reasonable? Not sure though. XD Theres also the question of Revenue and Military Resources - do these accumulate, if not spent? Or is there just a set amount you can spend per turn, and anything not spent is lost? Last edited by Angle; 12-09-2021 at 03:08 PM. |
12-09-2021, 03:15 PM | #107 | |||
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Re: GURPS Realm Management
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Yes. They accrue.
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12-09-2021, 05:09 PM | #108 | ||
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Re: GURPS Realm Management
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Like, for Allocate Resources and Plan, there would be a section beneath reading 'Modifiers: Add ER Modifier when addressing windfalls and disruptions", and further entries like that under the other actions for the things that affect them. Many of them mention things like this in their text, but only for the things that affect only them, not for general modifiers that affect them in addition to other things, like ER. Quote:
Okay, good to know! XD |
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12-09-2021, 05:20 PM | #109 | |||
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Re: GURPS Realm Management
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Weird Government Types" on p. 16. You're making something new. :-)
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12-09-2021, 07:19 PM | #110 |
Join Date: Apr 2013
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Re: GURPS Realm Management
Realistically, if a department doesn't spend all of its budget then that money is going to something else and its budget reduced for next year. However, a particular realm need not be realistic for every department.
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realm management |
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