Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip > The Fantasy Trip: House Rules

Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 08-02-2019, 08:03 AM   #1
Join Date: May 2015
Default Gargoyle fist damage

Melee and Wizard and the Summon Gargoyle spell list gargoyles as ST 20 doing 2d with their fists in both regular and HTH combat.

Original ITL suggested PCs as gargoyles start at ST 16 and do 2d damage.

Legacy Edition ITL suggests PCs as gargoyles start at ST 13 and do 2d damage.

Legacy Edition ITL also has a new 1-point IQ 7 Brawling talent that says it has punches do +1 damage and a (suspect, to me) "dirty drawling" option that says it does +2 damage (only one short of a dagger in HTH... seems excessive to me unless it's only in some brawl and/or surprise situation, not all combat).

Several people both on the forums and in new adventures have suggested Brawling should increase gargoyle punch damage.

In hope of making sense of all of this, my suggestion is:


Gargoyles use the ST-based damage table in ITL, plus 1d-1.
Most gargoyles learn Brawling, which adds +1 to their fist damage.

Summoned gargoyles and illusion gargoyles don't have brawling.


This means:

ST 20 gargoyles do 2d damage without Brawling, or 2d+1 with Brawling.
ST 16 gargoyles do 2d-1 damage without Brawling, or 2d with Brawling.
ST 13 gargoyles do 2d-2 damage without Brawling or 2d-1 with Brawling.
Skarg is offline   Reply With Quote

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump

All times are GMT -6. The time now is 11:22 AM.

Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2022, vBulletin Solutions, Inc.