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Old 04-28-2022, 02:25 PM   #21
Spencer
 
Join Date: Apr 2022
Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

Very true, but I would assume that any raiders clever enough to start using rigs and wreckers to haul off their salvage would likely also be clever enough to have layered defenses with both anti-vehicular and anti-aircraft mounts. They might even use a fortified abandoned factory or something similar to disguise their chop shop.
I guess that it all depends on just how clever the players are: if they are running a team of duellists attempting to locate said chop shop, perhaps on contract for the 'Hood, then those defenses might just be comprehensive. If they are running the wrecker gang, how fast and how hard the 'Hood responds would depend on how effective they are at covering their tracks.
Not to mention that a Brotherhood punitive convoy rolling up on the gang in mid-salvage would be one heck of a battle.
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Old 04-28-2022, 02:37 PM   #22
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

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Originally Posted by Spencer View Post
Not to mention that a Brotherhood punitive convoy rolling up on the gang in mid-salvage would be one heck of a battle.
D'ruther be talking about it than trying to run it :)
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Old 04-28-2022, 02:44 PM   #23
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

It'd be a cast-iron one to run, that's for sure. XD

"4 tractor-trailers, six ten wheelers, a few dozen trikes and about a hundred cycles. I'm not sure that we have enough dice for this. I am sure that we don't have enough beer."
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Old 04-28-2022, 03:49 PM   #24
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

Easiest solution:

"Your cargo got lost, but we found it."


Quote:
Originally Posted by Spencer View Post
Very true, but I would assume that any raiders clever enough to start using rigs and wreckers to haul off their salvage would likely also be clever enough to have layered defenses with both anti-vehicular and anti-aircraft mounts. They might even use a fortified abandoned factory or something similar to disguise their chop shop.
.
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Old 04-29-2022, 05:49 AM   #25
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

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Easiest solution:

"Your cargo got lost, but we found it."
A South African techie friend told me that they replaced the copper phone cables with fibre as early as they could, because copper theft had been a real problem. But it turns out that if you have 20km of stolen fibre in the back of your truck, there is at least one customer who would like 20km of fibre right now.

(Of course in more advanced cultures you can cut out the actual business of thievery and just explain to the owner that you could do this, you're a poor man with a family to feed, it would be a shame if you had to…)
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Old 04-29-2022, 10:48 AM   #26
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

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Originally Posted by Spencer View Post
It'd be a cast-iron one to run, that's for sure. XD

"4 tractor-trailers, six ten wheelers, a few dozen trikes and about a hundred cycles. I'm not sure that we have enough dice for this. I am sure that we don't have enough beer."
I've run the "Nightstrike" variant where O'Sea is at home.... >;)

Folks tend to forget: The Brotherhood *does* have an "intel branch" of sorts. If some enterprising group of criminals is running a "legit" business to cover the chop-shop... well, remember what happened to Freddy's Truck Stop in Waco when it was confirmed Freddy was using meat *long* past its use-by date [_RASG6_]. (One of my solitaire campaign's "side hustles" was "go places an 18-wheeler can't, and deal with the problems therein".) As to a permanent base: It's possible, but cursed-difficult -- read "Nightstrike" in _ADQ 1/2_, and "Grand Theft Autoduel" in _ADQ 3/1_, for details.
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Old 04-29-2022, 11:43 AM   #27
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Nature always finds a way. There are no absolutes. The divergences are where the stories live.
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Old 04-29-2022, 12:20 PM   #28
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Default Re: Wreckers, Tow Trucks, and other recovery vehicles.

Now, that's taking me back a bit...I used to own the hardcopy of ADQ1/1-1/4, and I remember Nightstrike.
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Old 04-30-2022, 09:12 AM   #29
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Now, that's taking me back a bit...I used to own the hardcopy of ADQ1/1-1/4, and I remember Nightstrike.
Yeah -- I had to make up a lot of stuff in order to run my attack at the time; there wasn't anything like "rope", or "grappling hooks", or "suppressors". (This was for the "basic" scenario, BTW; the "attack when the gang is present" does justify proper duelcars -- hint: Rams. >;) )
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