02-13-2014, 06:22 PM | #1 |
Join Date: Dec 2008
Location: Behind You
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Arm Lock Damage
Had a player inflict arm lock damage, then release the guy, then move to another target and attack them.
This seems odd to me. Arm Lock is free damage, releasing is free attack. BUt I can't imagine someone wrenching a guys arm and letting him go to unleash a full attack on someone else. This legit? |
02-13-2014, 06:36 PM | #2 |
Fightin' Round the World
Join Date: Aug 2004
Location: New Jersey
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Re: Arm Lock Damage
I'll let Doug respond with how TG handles it. But in the basic rules, yes, technically, it's a pair of free actions. From my own experience, however, it's not something you can do instantly. You'd be well within a reality check to say it counts as a free action as long as you aren't letting go during your turn to do something else; that is, you can let go at the end of your other actions.
That way, you can arm lock, inflict damage as a free action while doing something else (a close combat attack, readying a weapon, whatever), and then let go, but not inflict damage, then let go, then do something else. By the RAW he's right as far as I know, but yeah, it's quite reasonable to say it's contingent on you not letting go and then doing something else. By that logic it's a free action, but not an instant action.
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02-13-2014, 06:43 PM | #3 |
Join Date: Jun 2013
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Re: Arm Lock Damage
It seems odd, but keep in mind Arm Lock (and similar) require you to maintain the lock for a full round before getting the free damage attempt. Think of it as the damage being done throughout the second between the character applying the lock and getting his next turn. So, he's grappling with some guy, gets his arm in a lock and more-or-less immediately breaks it, then lets go to attack the next guy.
EDIT: Peter's response was actually what I was originally thinking made the most sense, but once I checked TG (don't have MA yet) and saw that a Joint Lock required you to maintain the lock for a full round before getting the damage attempt, I felt the way it works (damage as free action, let go, do something else) isn't too bad. I think it could really go either way. |
02-13-2014, 07:29 PM | #4 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Arm Lock Damage
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02-14-2014, 08:42 AM | #5 |
Join Date: Dec 2008
Location: Behind You
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Re: Arm Lock Damage
But you can all out grapple, then arm lock... that doesn't require you to have it a full round. Or is that not allowed?
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02-14-2014, 08:47 AM | #6 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Arm Lock Damage
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02-14-2014, 08:56 AM | #7 |
Join Date: Dec 2008
Location: Behind You
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Re: Arm Lock Damage
I think I'm just going to enforce a rule you need an Arm Lock for a full round. RAW it's allowed, but I've been to enough of my buddy's martial arts grappling tournaments to know I never saw an arm snap instantly (I saw his arm snap... holy ****, shoulda tapped out!)
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02-14-2014, 11:29 AM | #8 | |
Join Date: Jul 2008
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Re: Arm Lock Damage
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If you want to do really horrifying limb-maiming, you want a throw from the lock.
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02-14-2014, 02:24 PM | #9 | ||
Join Date: Dec 2008
Location: Behind You
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Re: Arm Lock Damage
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THEN, they have pressure secrets which does this: Quote:
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02-14-2014, 02:33 PM | #10 | ||
Join Date: Jul 2008
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Re: Arm Lock Damage
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I'd venture that you've never seen Pressure Secrets used in a real martial arts tournament, though. It's a completely non-realistic skill.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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