10-25-2021, 03:22 PM | #211 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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10-26-2021, 07:23 AM | #212 | ||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Alternate entrances? I'd take research at -5, or I'd take finding a local expert and talking to them. That's finding an informant from social engineering: IQ is standard, administration will also work for this one. -5 (restricted info) + 3 (100,000 people) gives you a base -2 modifier. getting leave is all dependent on time, I'd say.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-26-2021, 11:43 AM | #213 | |||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Well time to go searching for someone who knows about an alternate cave entrance. Quote:
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10-27-2021, 09:40 AM | #214 | |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
WW1 had no man's land's of various sizes. This one is typically larger than WW1 no man's land's... but you'd still attract a lot of attention trying to cross it.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-27-2021, 01:22 PM | #215 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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10-28-2021, 07:48 AM | #216 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
Halcyone arranges for Rubrum to meet with the unit during his tour, asking about the terrain in the area, and other sorts of analysis. He grabbed onto Halcyone's suggestion that it'd be good to talk with the experts on the ground.
This group is pretty well vetted, but no one will blink if Halcyone double checks. Or she could talk with the man during the visit.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
10-28-2021, 12:21 PM | #217 |
Join Date: May 2005
Location: Lynn, MA
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Re: Corco's Villa (IC)
Vassarious immerses themselves into the character and once she gets himalone, recants a tale to the governor of mystery and intrigue to draw him in, telling him that she does not want to have her involvement known, but feels something must be done, and believes the governor to be the only one who can be trusted.
Vassarious weaves the story together into a connected narrative to paint the governor a picture. They tell him of an ambassador from beyond their empire who has visited the temple in pursuit of a prophecy warning of a betrayal to the Emperor and who found the high priest's behavior very suspicious and filled with veiled hostility. They recant the story of the deposed faction of the priesthood that believed the Emperor's true intentions were being twisted to suit. Vassarious then tells him of visions that have been reported to come to warn of the subversion of the Emperor's will by corrupted magic. "Is there anyone outside of the priesthood who understands the magics well enough to verify they have not been modified?" "Is there a way to look into this discretely?" Vassarious attempts to drop the story, hook the mark, and get out as quickly as they can and avoid additional entanglements. ((Skill roll failed! - Going to use a Destiny point to change that into a success, AND a Wildcard Point to pad the margin if it will make a difference.)) |
10-28-2021, 10:24 PM | #218 | ||
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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"I understand you were keeper of the Caverns of Calythone before the war. What was that like?" [If he doesn't mention anything about entrances] "Hm. Would it be possible to cut past any of the trenches by going through the caves? Or are all the entrances in no man's land?" Quote:
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10-29-2021, 01:27 PM | #219 | |||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Corco's Villa (IC)
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Ingelni: "I would not expect the priests to know how to modify maximus's tomb to achieve any effect: he is that much better at architecture than anyone else. He would have left a record of the proper structure, with backups. That would also be in the hands of the priests... but there may be backups." Ingelni: "The best way to verify your story would be to place a spy in the priesthood, or locate a priest who is willing to talk. At least the part about the Emperor being trapped. For the ambassador beyond the empire... can you give any signs of such a person? how would they prove themselves? If they came to me, how would I identify them?" Quote:
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The expert, named Yorinor, talks about the size of the caves, and about how the government hid a lot of different things in the caves. "There were areas even I didn't know about. I can point to where they are, but I can't tell you what's inside them." "There are entrances on either side of no-man's land. They had me identify them and they'll all guarded and rigged to be demolished in an emergency. We think they did the same thing on the other side: at least a few attempts to cross have met with opposition. Combat down there tends to be bloody and not get very far, so most raids using it have stopped."
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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10-29-2021, 07:08 PM | #220 | |
Join Date: Jan 2014
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Re: Corco's Villa (IC)
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Hm... I suppose this gives the option of not having to cross no man's land to enter the cave complex... I suppose now it would be a matter of persuading Rubrum to give me leave to go investigate these caves. |
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