03-11-2014, 05:23 PM | #61 |
Join Date: Sep 2007
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Re: Captain America Falling
Carbon-11: 20.3 minutes
Carbon-12: Stable (for practical purposes) Carbon-14: 5730 years Why are they so different? The general answer is that the balances between the strong, electrostatic, and weak forces are different in the different isotopes, as is the physical arrangement of the components. All three isotopes could reach a lower energy state if only they could split up, but there's a speed bump in the way. The state of the parts of any particular nucleus fluctuates (thanks, quantum tunneling weirdness), so sometimes the components of the nuclei can temporarily pick up enough energy to get over the speed bump, and so the nucleus comes apart to the lower energy state. The different composition of the different isotopes makes this more or less easy to do in each case, so they're more or less likely to randomly pick up that extra energy and come apart. The typical interval between decays varies with that probability, so some isotopes decay more often (have shorter half-lives) than others. If you wanted a specific answer for Ds, I'll also have to plead non-qualification. I don't understand the process in enough detail to walk through that calculation. |
03-11-2014, 08:39 PM | #62 | ||
Join Date: Aug 2004
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Re: Captain America Falling
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*g* It's actually been done... way back in the day in Avengers #6, where it's shown that Iron Man has installed circuitry in the shield that allows Cap to move and control it remotely. Apparently, the idea did not go over well, for Cap notes a few months later (in Tales of Suspense #62) that he removed them because they interfered with the weapon's balance. |
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03-11-2014, 10:33 PM | #63 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Captain America Falling
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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03-11-2014, 10:43 PM | #64 |
Join Date: Dec 2004
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Re: Captain America Falling
The movie publicity has stated explicitly that they're riffing on 1970s thrillers, Three Days of the Condor in particular. So I suspect Marvel was as happy as Redford's grandkids to have Redford in the movie.
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03-11-2014, 11:06 PM | #65 | |
Join Date: Sep 2007
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Re: Captain America Falling
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03-11-2014, 11:22 PM | #66 | |
Join Date: Dec 2004
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Re: Captain America Falling
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I know it's by the book but I don't like just assuming cinematic license or a really good swimming roll. The rest of his team including Black Widow stick to parachutes. Remember, you can make a strong case for the Widow having Fist! around 25 or so with DX of 18. I find it more plausible (in the context of the movie) to assume she's using the parachute because she's much squishier than Cap. In game terms, I could go with a ST of 30 or 40 with most of the Hit Points massless. Other alternatives: ST 20, External ST +20 with the Costs Fatigue limitation for quick, reliable surges of ST. Add on IT: Damage Reduction possibly with a Crushing Only limitation. That lets him trade punches with super power brawlers while still worrying about knives and bullets. (for those without Supers, External ST is just Striking plus Lifting ST.) A more extreme version - ST 20, Super ST +8/+50 and IT: Damage Reduction again. A bit high but Cap did hold his own against Loki. Also, apparently part of movie Cap's super soldier serum abilities is the ability to acquire skills quickly- in GURPS terms probably treated as high IQ and DX. This is the explanation for his more sophisticated fighting techniques in the new movie. It also justifies acquiring Olympic level diving skill. Which in fairness shows they thought things through more than "The Dark Knight Rises" with Bruce Wayne being crippled after maybe a year as Batman. |
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03-12-2014, 02:21 AM | #67 |
Join Date: Dec 2007
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Re: Captain America Falling
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03-12-2014, 07:34 AM | #68 |
Join Date: Aug 2004
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Re: Captain America Falling
You think so? Loki seemed to me to not be trying too hard in that sequence, since he apparently wanted to be captured anyway. I think that, if you were to go with Super ST, it would probably be better down in the cost-inefficient range.
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03-12-2014, 09:25 AM | #69 | |
Join Date: Aug 2007
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Re: Captain America Falling
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You might have some points about other feats but not that lift.
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Fred Brackin |
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03-12-2014, 11:01 AM | #70 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Captain America Falling
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Batroc honestly could fit that "fun" villain role if handled properly; he's a bad guy, but he's in it for the money, and he avoids doing (or at least being caught) doing anything blatantly vile. Then again, maybe that's not how he has been the other 99.9999% of the time. ^^'
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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captain america, falling damage, supers |
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