08-31-2022, 01:10 PM | #1 |
Join Date: Aug 2004
Location: In the UFO
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T'reo School for TFT Up on Kickstarter
As Phil Reed's notice says, The T'reo School sourcebook is part of the Hexagram #10 kickstarter.
T'reo is a magic school source book that details the wizard's school originally featured in the introduction to the WIZARD micro game (including backstory on the characters Arronnen and his student Yzor). The school - known as the T'reo School of Martial Magic - is infamous for its culture of magical duels and rivalry between wizards and students, making it a dangerous place to visit. The school itself - whose history dates back to the end of the Mnoren Empire - is fully mapped out and the setting book is designed to be used both for wizard-school adventures and as a super-dungeon that can be raided by non-wizard characters: it contains monsters, ghosts, magical labs, a big treasury, and a huge library of occult lore, and even a dungeon level. There's also plenty of material on how the school works including clubs, secret societies, and the dueling, along with guidelines on getting jobs at the school so you can play faculty or graduate researchers as well as undergraduate students, or have existing wizards retire to teach. There's also some more information on how spell research and magical training can work in TFT. There's also dozens of detailed NPC wizards, both students and masters, all engaged in a web of relationships, plots and rivalries, so that a GM can drop them into the school and run a wizard's academy setting with very little prep needed. (We also have some further T'reo support material in the works.) If anyone has any questions about the setting, I'll be happy to answer them!
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08-31-2022, 01:21 PM | #2 |
Join Date: Mar 2005
Location: Beaverton, OR
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Re: T'reo School for TFT Up on Kickstarter
Pledged for $40 to get T'reo School.
Looking forward to it!
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08-31-2022, 01:29 PM | #3 |
Join Date: Aug 2004
Location: In the UFO
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Re: T'reo School for TFT Up on Kickstarter
Thanks! I hope you enjoy it. Compared to Ardonirane, it's a much more focused setting but it should be possible for a GM to just drop PCs into the school as 32-point student wizards and start play almost immediately - the school is detailed on a room-by-room level, with dozens of NPCs ready to go, and expansion run downs of how things function each day.
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Is love like the bittersweet taste of marmalade on burnt toast? |
08-31-2022, 04:40 PM | #4 |
Join Date: Nov 2010
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Re: T'reo School for TFT Up on Kickstarter
Take my money David! I have been waiting for this.
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08-31-2022, 06:39 PM | #5 |
Join Date: Aug 2004
Location: In the UFO
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Re: T'reo School for TFT Up on Kickstarter
Thanks! I hope you enjoy it.
Oh, I just counted. There's actually over 40 wizards fully described in the book (along with a half dozen other NPCs) Most of them come with some sort of adventure seed as well.
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Is love like the bittersweet taste of marmalade on burnt toast? |
09-02-2022, 05:26 PM | #7 | |
Join Date: Aug 2004
Location: In the UFO
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Re: T'reo School for TFT Up on Kickstarter
Quote:
No, just kidding. Navigating the peculiarities of TFT's pedagogy is beyond my pay grade, and after several tries to pin down the powers that be on how things worked, I realized they didn't want to be pinned down. SO we decided T'reo School is a university (closer to a military academy - it was originally one of the late Mnoren Empire's military schools) that focuses on providing accelerated combat training and advanced studies for wizards who are Yzor's age, i.e., 17-21 years. Essentially, after you graduate from a local guild school or apprenticeship with your village wizard or emerge full blown into your talent, a small minority of wizards may go to T'reo for an advanced education. (I checked with SJ and he says the 20 year "starting age" for TFT characters should not be taken literally and many PCs may be younger.) In game terms, this means you hang out at T'reo taking classes and earn experience points from the duels, combat exercises, and extracurriculars, while possibly earning a job working for the masters in off time. Assuming a reasonable number of encounters generating XP per year (based on the campaign adventure I ran simulating a year at T'reo) one may expect a gain of about 1-2 points per year during the initial three years or so needed for an undergrad degree for active characters, or less for those who spend much of their time socializing or partying (or put their XP into spells, talents, or mana instead of stats).
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 09-02-2022 at 05:37 PM. |
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09-04-2022, 03:13 PM | #9 | |
Join Date: Aug 2004
Location: In the UFO
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Re: T'reo School for TFT Up on Kickstarter
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Perhaps the most important endowment is T'reo Island itself, which comes with villages of fishermen and farmers for which the school's government acts the feudal lord. (They in turn can expect better medical care and magical help, and an extra infusion of money for local crafts from the wizards and students, and for some, a chance to work at or be educated at the school).
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Is love like the bittersweet taste of marmalade on burnt toast? |
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09-05-2022, 06:06 AM | #10 | |
Join Date: Aug 2004
Location: Pacheco, California
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Re: T'reo School for TFT Up on Kickstarter
Quote:
Is there an annual festival of the choosing that gets the island kids over represented in the school and hence suffering from a higher percentage of drop-outs who then become the local village apprentice? (Respected as a wizard, and despised as worthless?) Are dead islanders harvested for alchemy and necromancy and if so do they know this? Does the island have an independent foreign policy or do they report to a queen instead and what duties and responsibilities tie the mages to the royalty?
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